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Follower.png
Student, helpmeet, defender, champion, dupe, sacrifice... companion.

Follower is an Aspect representing a member of your cult. There are Followers available for each of the nine Principles, with the exception of Secret Histories. Followers can be permanent or temporary; permanent Followers can be promoted, and named Followers have three stages of increasing strength: Believer, Disciple and Exalted. All Followers, with the exception of Spirits, are Mortal.

Follower Types[]

Named Followers[]

Named Followers are unique: they can only be recruited once, and once lost cannot be regained. As Believers, they have 2 points in their primary Principle; as Disciples, they have 5 points; and as Exalted, they have 10. At least two named Followers exist for each Principle.

Named Followers are met as Acquaintances, which can be found by speaking of esoteric matters or Exploring with a Peculiar Rumor. Once both of these options have been exhausted and no more Acquaintances are available, A Case of Mistaken Identity will be generated. Once met, named Followers can be recruited by Talking to your Society about the acquaintance and providing at least 1 point of the Society's Principle.

Five of the named Followers can only be recruited by turning members of the Suppression Bureau into Rivals; once this is done, they can be recruited by Talking to your Society about the Rival with a magnitude of 21 of the Society's Principle. These points must be partially supplied by a Tool, which will be permanently consumed as a mark of your good faith.

Aspect Followers Recruited Rivals
Lantern Cat Caro Slee 'Pope' Clifton Natalia
Forge Valciane Tristan Laidlaw Douglas
Edge Elridge Victor Rose Connie
Winter Violet Auclair Zachary
Heart Dorothy Clovette Leo
Grail Renira Saliba
Moth Ysabet Sylvia Porter
Knock Neville Enid Spencer

Pawns[]

Usefully malleable, but they'll probably never amount to much.

Pawns are weaker Followers. In a normal game, there are a total of eight, one for each Principle. They are first met as Acquaintances called Hangers-On speaking of esoteric matters or Exploring with a Peculiar Rumor. Hangers-On are recruited like named Followers, at which point they become Pawns. Pawns each have 1 point of Edge, but can be promoted to Disciples, at which point they have 2 points of their respective Principle, and 1 point of Edge, excluding Edge Pawns, which have only 2 Edge. Pawns cannot be Exalted.

While Pawns are not unique, you can only recruit eight of them through normal means. However, with the Inspector's Position, you can recruit generic Troublemakers as Pawns after they become Rivals. This is a limited and expensive method; Hirelings are both cheaper and stronger than Pawns.

Unlike other Pawns, which do not decay, Erratic Disciples have a lifespan of 600s, after which they decay to A Poor Lunatic.

Pawn Disciple Title Description Aspects Element ID
Generic b lantern.png
Generic c lantern.png
A Percipient Disciple Loyal, and keen-sighted. Lantern 2, Edge 1 generic_b_lantern
generic_c_lantern
Generic b forge.png
Generic c forge.png
A Practical Disciple Loyal, and good with their hands. Forge 2, Edge 1 generic_b_forge
generic_c_forge
Pawnedgea.png
Generic c edge.png
A Sturdy Disciple Loyalty, and muscles. Edge 2 generic_b_edge
generic_c_edge
Generic b winter.png
Generic c winter.png
A Silent Disciple Loyal, and quiet as falling snow. Winter 2, Edge 1 generic_b_winter
generic_c_winter
Generic b heart.png
Generic c heart.png
A Lively Disciple Loyal, and always ready with a song. Heart 2, Edge 1 generic_b_heart
generic_c_heart
Generic b grail.png
Generic c grail.png
An Avid Disciple Loyal, but greedy. Grail 2, Edge 1 generic_b_grail
generic_c_grail
Generic b moth.png
Generic c moth.png
An Erratic Disciple Loyal, if peculiar; peculiar even for one of our kind. Moth 2, Edge 1 generic_b_moth
generic_c_moth
Generic b knock.png
Generic c knock.png
A Dextrous Disciple Loyal, and clever with locks. Knock 2, Edge 1 generic_b_knock
generic_c_knock

Hirelings[]

Hireling.png
I have negotiated this one's service for a little while.

Hirelings are temporary Followers that can be found by exploring with a Follower or Health. They can be hired for 120 seconds by using 1 Funds. Their timer pauses when they are on Expeditions, on Cult Business, or you are Talking to them; Talking to a Hireling will also give you the opportunity to give them Funds to renew their timer.

Hirelings can be hired multiple times, making them handy replacements for named Followers in risky operations such as destroying Evidence or getting rid of Hunters.

Icon Title Description Aspects Element ID Encounter chance
Thuglanternmoth.png
A Fortune-Teller ‘I see things. I see that you're different.’ Lantern 5, Moth 3 thuglanternmoth ~11% (2/18)
Last Antaean Initiate.png
A Bomb-Maker ‘Perhaps we shouldn't discuss politics just yet.’ Forge 5, Edge 3 thugforgeedge ~11% (2/18)
Thugedgeminor.png
A Hulking Fellow ‘I get the job done.’ Edge 3 thugedgeminor ~22% (4/18)
Thugedge.png
Professional Muscle ‘I'll break them in half.’ Edge 5 thugedge ~11% (2/18)
Thugmothminor.png
A Shifty Woman ‘I get the job done.’ Moth 3 thugmothminor ~22% (4/18)
Thugmoth.png
An Experienced Swindler ‘How delightful to be working with you!’ Moth 5 Grail 1 thugmoth ~11% (2/18)
Thugknock.png
An Entry Consultant ‘I’m good with doors.’ Knock 5 thugknock ~11% (2/18)

Spirits (Minions)[]

Summoned.png
Full article: Spirits

Spirits are followers that can be summoned via rituals. They have aspects of higher magnitude than disciples or believers and can replace them in many tasks. Like hirelings, spirits are temporary cards and will vanish after their timer has expired. Most will leave a first-level Influence behind. Some spirits might have special interactions when talked with.

Devotees[]

Devotee.png
Just now, this one's devotion is all-consuming. But soon it may fade, and then they may question what they have done.

Devotees are temporary followers available in the Priest legacy. They can be recruited when working An Appointment to a Quiet Parish produces Exultation; providing your Society will produce a Devotee of the corresponding Principle. Providing the Society of St Hydra will result in a Sturdy Worshipper.

Devotees have a lifespan of 160s, at which point they decay to nothing. They are not unique, and multiple Devotees can be created from a congregation at one time.

Icon Title Description Aspects Element ID
Devotee lantern.png
A Percipient Worshipper A worshipper has dreamt of St Agnes of the Candle!
Sometimes, Fervour drives laypeople to devote themselves to more uncommon duties. [When this one's enthusiasm fades, they will return to the congregation.]
Lantern 2, Edge 1 devotee_lantern
Devotee forge.png
A Practical Worshipper A worshipper has dreamt of St Agnes of the Fires!
Sometimes, Fervour drives laypeople to devote themselves to more uncommon duties.
Forge 2, Edge 1 devotee_forge
Devotee edge.png
A Sturdy Worshipper A worshipper has dreamt of St Agnes of the Division!
Sometimes, Fervour drives laypeople to devote themselves to more uncommon duties.
Edge 2 devotee_edge
Devotee winter.png
A Silent Worshipper A worshipper has come who will not speak of their dreams; but, indeed, they need not!
Sometimes, Fervour drives laypeople to devote themselves to more uncommon duties.
Winter 2, Edge 1 devotee_winter
Devotee heart.png
A Lively Worshipper A worshipper has dreamt of St Agnes of the Drum!
Sometimes, Fervour drives laypeople to devote themselves to more uncommon duties.
Heart 2, Edge 1 devotee_heart
Devotee grail.png
An Avid Worshipper A worshipper has dreamt of St Agnes the Red!
Sometimes, Fervour drives laypeople to devote themselves to more uncommon duties.
Grail 2, Edge 1 devotee_grail
Devotee moth.png
An Erratic Worshipper A worshipper has dreamt of St Agnes of the Shears!
Sometimes, Fervour drives laypeople to devote themselves to more uncommon duties.
Moth 2, Edge 1 devotee_moth
Devotee knock.png
A Dextrous Worshipper A worshipper has dreamt of St Agnes of the Threshold!
Sometimes, Fervour drives laypeople to devote themselves to more uncommon duties.
Knock 2, Edge 1 devotee_knock

Promoting Followers[]

To promote a Follower, Talk to your Society about the Follower and provide a sufficient magnitude of your cult's founding Principle (e.g. Edge for the Church of the Bright Edge). Two slots are provided, one for Lore and one for Influences, Tools, or Ingredients; either or both slots can be filled for a successful promotion, as long as there is enough of the correct Principle. Ingredients and Influences will be consumed. 7 points are required to promote a Believer to a Disciple, and 21 are required to promote a Disciple to an Exalted. Notably, your Follower's own aspects are counted in this total; for instance, when the Wildwood Club promotes a Moth Believer with 2 Moth, only 5 additional points of Moth are required.

Only Followers matching the founding Principle of your cult can be Exalted; attempting to exalt other Followers (for instance, with a max-level Tool and Lore) will take the full 60s but return your Follower unchanged. This means the Society of St Hydra cannot promote their Disciples to Exalts, though any Principle can be used to recruit Followers and promote them to Disciples.

Disciples[]

Disciple.png
A true initiate of the mysteries.

Disciple is an aspect appearing on cultists, whether they are your followers or not. On Followers, this indicates the second stage of advancement. Unique Followers have primary aspects of magnitude 5; Pawn Disciples have primary aspects of magnitude 2. Promoting a Believer to a Disciple requires you to provide at least 7 points of the founding Principle of your Society.

Rivals gain the Disciple aspect when their Ascension reaches level 3. Recruiting a rival at this stage turns them into a normal Disciple. Recruiting a generic rival at this stage will create a Sturdy Disciple of Edge 2.

Potential[]

Advancement.png
The mark of greatness? [In the right circumstances, this follower might become even more powerful.]

Potential is an aspect that occurs on Followers who are Disciples, signifying that they might rise to become an Exalted.

Recruiting the unique Hunters as Rivals with the Disciple aspect and A Rival's Ascension of 3 will make the Hunter into a Follower, but they will lack the Potential aspect and already have the Exalted aspect, making it impossible to promote them further even if their main Principle matches your Society. (Douglas, however, can be promoted from Disciple to Reshaper by the Unflinching Order like normal.)

Exalted[]

Exalted.png
This one cannot rise higher... at least, not while I lead.

Exalted is an aspect appearing on cultists, whether they are your followers or not. It signifies that they have reached the highest possible understanding of their art, and Exalted Followers cannot be promoted further. Followers with this aspect retain the Disciple aspect, but lose the Potential aspect. Only named Followers can be promoted from Disciples to Exalts, at which point their principle will increase to magnitude 10. Promoting a Disciple to an Exalted requires you to provide at least 21 points of the founding Principle of your Society; the Disciple must also have the Potential aspect and the same principle as your cult.

An Exalted Follower will receive a title upon promotion:

Rivals gain the Exalted aspect when their Ascension is at 4 or more. Recruiting a named Rival at this stage will make them a normal Exalted follower (which can be taken advantage of in the Detective legacy with the Mirror of Glory or the Society of St Hydra to recruit all of the named Followers as Exalted—the only way to acquire Exalted Followers with the Society of St. Hydra). Recruiting a generic rival, however, will still only create a Sturdy Disciple. The unique Hunters, if recruited at this stage, gain unique titles as Exalted followers.

Follower Actions[]

Followers are critical for achieving a number of tasks. These include:

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