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Dream
Rest; reconsider your priorities; or risk yourself in the exploration of the kingdoms of sleep.

Dream is a permanent, player-initiated Action (a Verb) with various functions. With the right Cards, the player can use it to begin delving the Mansus.

Obtaining[]

Dream is automatically obtained near the beginning of the game for all legacies.

Effects[]

Finding the Ways[]

The Ways of Mansus for Dummies
Initial Entry to Mansus Advancement to the next "Way"
Passion None Lantern 2 Moth 2 Knock 2
Way: The Wood Passion (exhausted) Lantern 4 Winter 4 Knock 4
Way: The White Door Health (exhausted) Desire
Stag Door's Riddle Secret Histories 6, Lantern 6, Grail 6, Moth 6, or Knock 6
Way: Through the Stag Door Reason (exhausted) Lantern 8 Grail 8 Knock 8
Way: The Spider's Door Prisoner (consumed) Lantern 10 Edge 10 Knock 10
Way: The Peacock's Door Watchman's Glass (Lantern 12 tool) (damaged)

Wildering Mirror (Lantern 8 Tool) (damaged)

Frangiclave (Knock 12 Tool) (not damaged)

None


Visiting the Mansus[]

Notes[]

  1. There is a 30% chance of producing The Place Behind Desire, a 10% chance of producing Bleak Thoughts, and a 10% chance of producing The Price of Joy.
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