Reckoner Assassin

A is a type of reckoner Action. It can appear in two ways:
 * 1) If Reckoner Informants call for reinforcements, the assassin replaces the informants.
 * 2) If the Foe is faced in a city with no reckoner presence, he will spawn an assassin escort.

Action
When the Foe is present, a reckoner assassin is always aggressive. Otherwise, 1 action in 4 will be passive.

Aggressive
The assassin attacks. This can be defended with a Distraction, Associate, Weapon or Lore. Any defense except a Distraction will produce a Trace. Without a defense, the attack is likely to hit (70%) and produce My Wound.

Obscurity
The reckoner cannot initiate an attack while Obscurity is on the table; an Obscurity will be consumed instead.

Passive
If there are 3 or more Traces on the board, the assassin will call reinforcements, being replaced with an Underboss. Otherwise, they'll spit a Trace. These actions are not prevented by Obscurity.

Health
Two Pursuer's Wounds will kill the reckoner, ending the Action and supplying A Reckoner Corpse. These Wounds do not carry over from one reckoner to the next (by departure or reinforcements).