Challenges

"Solve all the challenges on both fragments of lore to complete a research task. You can return to a task later, if you fail."

- In-game text

Studying two Lore fragments together will allow you to combine them into a single, higher-level fragment if you complete a number of challenges, indicated by the lore fragments' Aspects. Second- and fourth-level lore require one challenge, sixth- and eighth-level lore require two challenges, and tenth- and twelfth-level lore require three. Subverting Lore may require you to complete more: for instance, subverting (requires Obsessive, Illumination, and Intuition challenges) with  (requires Knowledge, Illumination, and Paradox challenges) will require you to solve five challenges (Obsessive, Intuition, Illumination, Knowledge, and Paradox).

Challenges can be solved using a mix of Dread, Fascination, Headquarters aspects, Reason, Passion, Health, Prisoners, Erudition, and/or Glimmering. Reason and Passion used will either be exhausted or destroyed; Health will be exhausted or possibly converted to An Injury; Glimmering and Erudition will be consumed; all others will be returned, with Dread and Fascination having the 70% chance to create additional Dread/Fascination. There are 30 seconds in which to provide an appropriate card; if this is not done, the challenge fails and lore and previously-provided cards will be returned to the board. If one or more challenges were overcome before failing, the corresponding Aspect(s) on the fragments will be removed and the challenges will not need to be repeated.

The current list of challenge aspects include Knowledge, Intuition, Grim, Obsessive, Paradox, Illumination, and Practical challenges.

Knowledge

 * This is a puzzle with missing pieces. I might find those pieces in odd corners of scholarship.

A Knowledge challenge can be solved using an Erudition card or by using your Headquarters if it has the Library aspect.

Knowledge challenges will need to be completed to upgrade all, , , , and lore fragments, as well as  lore fragments of the tenth level or higher.

Intuition

 * With time and peace, answers sometimes come unannounced.

An Intuition challenge can be solved using a Glimmering card or by using your Headquarters if it has the Sanctuary aspect.

Intuition challenges will need to be completed to upgrade all, , and lore fragments, as well as  lore fragments of the sixth level or higher.

Grim

 * I'll learn.

A Grim Lesson challenge can be solved using a Dread card (doing so has a 70% chance of creating additional Dread), by using your Headquarters if it has the Pit aspect, or by using the Silent Intensity skill (a fourth-level Reason skill, upgraded using either, , or ).

Grim challenges will need to be completed to upgrade, , and lore fragments of the sixth level or higher.

Obsessive

 * This subject demands more attention than is safe.

An Obsessive Research challenge can be solved using a Reason card (doing so has a 10% chance of permanently damaging the card), by using your Headquarters if it has the Library aspect, or by using the Never-No skill (a fourth-level Passion skill, upgraded using either or ).

Obsessive challenges will need to be completed to upgrade, , and lore fragments of the tenth level or higher.

Paradox

 * Truth is a serpent. Answers feed its appetites.

A Paradoxical Resolution challenge can be solved using a Passion card (doing so has a 10% chance of permanently damaging the card), by using your Headquarters if it has the Sanctuary aspect, or by using the Open Soul skill (a fourth-level Passion skill, upgraded using either or ).

Paradox challenges will need to be completed to upgrade, , and lore fragments of the tenth level or higher.

Illumination

 * Water fills the cup; light fills the mind.

An Illumination challenge can be solved using a Fascination card (doing so has a 70% chance of creating additional Fascination), by using your Headquarters if it has the Library aspect, or by using the Rarefied Mind skill (a fourth-level Reason skill, upgraded using either, , or ).

Illumination challenges will need to be completed to upgrade and  lore fragments of the sixth level or higher, as well as  and  lore fragments of the tenth level or higher.

Practical

 * Pain is only what happens now; knowledge is what we will remember.

A Practical Experimentation challenge can be solved using a Health card (doing so has a 30% chance of converting the card to An Injury), or by using a prisoner.

Practical Experimentation challenges will be need to be completed to upgrade all lore fragments, as well as, , and  lore fragments of the sixth level or higher.