Church of the Bright Edge

"We will dapple the earth with holy blood."

Church of the Bright Edge is the -aligned cult dedicated to the Hours of struggle and conquest. Its founders can promote the followers of the aspect to its tenth rank (Assassin).

Strategy
The cult doesn't lack in flavor and encourages risk-taking; however, its main strengths are rather easily duplicated by any other player. Edge lore can be difficult to acquire, but Edge cultists can get 2 of the required 8 Edge from Dread, which Restlessness decays into. Furthermore, the level 14 lore can be found in the midgame, which makes Exalting your disciples a trivial affair when combined with the level 8 tool (itself found early on).

Kidnapping
The Edge followers' Cult Business is Kidnap a Stranger, which, if successful, provides you with a Prisoner, 1 Funds, and a Notoriety card.

Prisoners have two main uses: being consumed by the Sensation or Enlightenment Desire, as well as feeding them to the Spider Door for various powerful influences for their summons, higher tier, pulling a 10th-order influence in order to defeat a Curse, or even a Favour from Authority - a process that will only occupy the Talk verb and gain them funds, as opposed to the normal prisoner acquisition process, which involves Exploring for a hireling, hiring him, and then imprisoning them in the Headquarters.

Rapid Notoriety acquisition from farming the Spider Door is an issue and needs to be managed, however.

Murder
Followers with an aspect can be tasked with murdering a mortal (by talking about to them with the target as topic), in particular a Hunter or the annoyances in your Glover & Glover career. Assassins in particular (as anyone with 10 Edge aspect) will always succeed unless the target has some kind of protection. Occasionally, Hunters may be captured as prisoners instead of being slain, in which case they can be used like any other prisoner.

Other strengths
is useful in more than half the Expeditions available in the game due to the ubiquity of the Guardian obstacle, but aside from these obstacles it has no other uses, meaning another aspect is almost always necessary.

Edge has no summons of its own (no Rituals require more than 2 Edge), but almost every summon in the game has the aspect. This makes Assassins redundant for exploration if one uses summons at all and, unless a target is protected from magic and one is capable at least summoning the Maid-in-the-Mirror, for murder as well.

Coincidentally, Glover & Glover career makes summoning difficult if not impossible. On the other hand, the Spider door can be farmed to get sufficient influences for every unique summon in the game.

Victory
Sensation or Enlightenment can be fed by the prisoners, and, on top of that, Sensation can use corpses, which are also easy to acquire for an player. The Spider door has a 15th order Forge influence for those who choose Power instead.