An Immortal Enemy

"Many Long serve the Hours. They fiercely oppose the rise of new Names, who might, just perhaps, become usurping Hours some day. Some Long hate the Hours. Their opposition to new Names is, if anything, even fiercer."

An Immortal Enemy is an Aspect that identifies a character as an enemy Long.

Introduction
A temporary Action "Someone has Arrived" will spawn at some point after the beginning of an Apostle Legacy.

This action will choose an Immortal Enemy for your current playthrough: The identity of the Enemy is hidden initially, but can be revealed later.

The Enemy has the following primary attribute aspects: Might, Connections and The Size of Starlight. They start at zero and the Enemy will attempt to increase them to 10 at which point it will initiate a final confrontation.

Behaviour
The Enemy behaviour is a cycling loop which consists of the following steps:

Possible Actions
An action is triggered by "Preparing an Action" with 3 "Preparations Ongoing". The action will always follow "The Long's Plans" and higher level actions will have a greater chance to be chosen over lower level ones. Once spawned the action will behave independently from the main cycle, so several attacks can be happening at the same time, if their duration allows it. Many actions allow you to send a Follower or use a resource to defend against the attack. In attacks that target a Follower, his aspects count against the defense check, so the follower can defend itself. Successful defense will prevent or reduce the negative effect of the action, but will also always create a Lesson in the relevant field, which the Enemy will use to increase his primary attributes.

The Final Confrontation
Whenever the Enemy's Connections level reaches 10, the Enemy will return all spies to the board in one action and activate an action "Preparations for an Assault" which will set the Enemy's Might to 10 after 60 sec.

Whenever the Enemy's Might level reaches 10, the Enemy will return all spies to the board in one action, reveal its identity, if still hidden, and enter a Direct Assault mini-loop, which replaces the regular action loop.

Whenever the Enemy's Size of Starlight level reaches 10, the Enemy will return all spies to the board in one action, reveal its identity, if still hidden, and enter A War of Phantoms mini-loop, which replaces the regular action loop.

The Final Confrontation type is decided once and can't change thereafter. The Direct Assault has a higher chance to be chosen if the Might or Connections reach 10 at the same time as the Size of Starlight.

The attack method
While in Direct Assault the Enemy will perform a Savage Onslaught every 40 seconds, which will grab a Health and convert it to An Injury. This attack will kill you if it can't find Health.

The defense method
Every attempt at defense will destroy the resource used and delay the next Savage Onslaught by 60 sec.

You can send a follower to attack the Enemy. It can't be a Hireling or a Spirit. A defender with  ,    or    aspect of 5 or more has a chance of inflicting a wound on the Enemy.

You can attack the Enemy yourself. This defense has a 30% chance to inflict a wound on the Enemy.

The attack method
While in a War of Phantoms the Enemy will perform a Dusk Unrelenting action every 40 seconds, which will grab and destroy Reason or Passion. This attack will kill you if it can't find any Reason or Passion.

The defense method
You can send a Spirit to attack the Enemy. A defender with  ,    or    aspect of 5 or more has a chance of inflicting a wound on the Enemy.

Every attempt at defense will destroy the Spirit used and delay the next Dusk Unrelenting by 60 sec.

The Enemy will be immune to some attacks:

Captain Welland is immune to Caligines

Lady Tryphon is immune to Raw Prophets

The Diarist is immune to Hinter and Maids-in-the-Mirror

Julian Coseley is immune to Maids-in-the-Mirror

Victory
You prevail when you inflict 3 wounds on the Enemy.

A defeated Enemy will stop the action cycle and leave behind an item which can be studied with your Mentor to destroy your connection. This decision can make it impossible to achieve a major victory in this playthrough.

Studying the parting gift of every Enemy except Julian Coseley will create a corresponding Temptation for you to follow.

Studying the parting gift of Julian Coseley will create Dread.