Fascination

"First it was the dreams. Then it was the visions. Now it's everything. I no longer have any idea what is real, and what is not."

- Glory

 is an Ill Health Card signifying your mental condition. It is the opposite of Dread. Your mind is brighter, but too BRIGHT and you'll end up a Poor Lunatic.

When a Trembling in the Air action is active. It will periodically seek out and capture existing s; when it accumulates 3 s, a countdown to Glory ending started. Unless you can provide Dread or Fleeting Reminiscence in time, you'll become a lunatic who thinks you've ascended.

can be used to upgrade lore with aspect Requires Illumination. This won't consume  but may instead breed it.

Obtaining
 can be obtained by several ways:
 * Exploring the Streets Strange by Moonlight.
 * Exploring with Fleeting Reminiscence.
 * Reading certain Books.
 * Possible result of painting with Passion.
 * Possible result of dreaming with Reason.
 * Leaving Lantern Influences of degree 6 or higher to decay.
 * Possible choice in the Painted River while dreaming on Way: Through the Stag Door.
 * Possible choice in the Peacock's Door or in the Red Church while dreaming on Way: The Peacock's Door.
 * Possible choice in the Lodge of the Sage Knight while dreaming on Way: The White Door.
 * Possible choice in the Malleary  or in the Chamber of Ways while dreaming on Way: The Spider's Door.
 * Talking to rivals using lantern lore.
 * Talking to The Witnesses before they become A Cloud of Witnesses.
 * Decays from A Dream of a Key.￼

Removing
 can be removed in several ways:
 * Using it as a influence in a ritual.
 * The right rite is required: Sunset Rite or Rite of the Map's Edge.
 * Especially useful to summon a Raw Prophet, which can be used to get rid of Evidences or simply left to safely decay.
 * Dreaming about it with Dread or Fleeting Reminiscence.
 * Dreaming with Dread will give you 1 Fleeting Reminiscence which can also be used to get rid of Fascination.
 * Dread, however, may be taken by Bleak Thoughts, so it is advisable to dream it away, leaving a safer Fleeting Reminiscence.
 * Feeding Dread and Fleeting Reminiscence to a Trembling in the Air action.
 * Early in the game you can use  as trappings when recruiting believers.

See Dread and Fleeting Reminiscence for ways to obtain them.

Fascination