Module:Tools/data

-- This data had been generated using the following script: https://github.com/NorthFury/cultist-simulator-data/blob/master/src/tools.js

return { tooledgeb = { label = "Meteoric Bullet", description = "Taenite-iron bullets are occasionally dug from the skeletons of unusual beasts, across Europe, the Middle East and India. Someone has been hunting monsters.", aspects = { edge = 4, auctionable = 3, tool = 1 },   gift = { description = "Around the neck, on a length of dried tiger-sinew.", bonus = { edge = 1 }   },    unique = true }, tooledged = { label = "Biedde's Blade", description = "A cut from this blade will not cease bleeding until the wound is healed. One account has it that Biedde was a knife-collecting surgeon-highwayman in eighteenth-century Toulouse. Another claims Biedde is only the bastardisation of an Arabic word for 'mosquito'.", aspects = { edge = 8, auctionable = 5, tool = 1 },   gift = { description = "Close to the hand, but wrapped against the touch of blood which may excite it.", bonus = { edge = 2 }   },    unique = true }, tooledgef = { label = "Furious Sliver", description = "When the Lionsmith turned against the Colonel, he crushed his own sword in his fist. Each tiniest fragment of that weapon still thrills with rage.", aspects = { edge = 12, auctionable = 6, tool = 1 },   gift = { description = "Buried somewhere it cannot incite rebellion.", bonus = { edge = 3 }   },    unique = true }, toolforgeb = { label = "Cinnabar Amulet", description = "Scarlet is the colour of heat. Mercury holds one key to an ultimate dissolution.", aspects = { forge = 4, auctionable = 3, tool = 1 },   gift = { description = "To be kept: around the neck, on a chain of fine steel links.", bonus = { forge = 1 }   },    unique = true }, toolforged = { label = "Malleus Imperative", description = "A tiny ear-bone, blackened by intense heat. Applied correctly, it can crack stone.", aspects = { forge = 8, auctionable = 5, tool = 1 },   gift = { description = "To be kept: in a hoop of iron, fixed fast to the flesh.", bonus = { forge = 2 }   },    unique = true }, toolforgef = { label = "Carcass Spark", description = "A remnant of a greater radiance, glowing softly as decay. Just possibly, a mote of the divided Sun.", aspects = { forge = 12, auctionable = 6, tool = 1 },   gift = { description = "To be kept: in the lamp of a private shrine.", bonus = { forge = 3 }   },    unique = true }, toolgrailmoth = { label = "Whispering Amulet", description = "It knows what I desire; or I imagine that it does.", aspects = { grail = 2, moth = 2, auctionable = 2, tool = 1 },   gift = { description = "To be kept: below the neck, above the waist, in the central hollow of the chest.", bonus = { grail = 1, moth = 1 }   },    unique = true }, toolgrailb = { label = "Stained Gloves", description = "What uses have these known? What lessons might they teach my hands?", aspects = { grail = 4, auctionable = 3, tool = 1 },   gift = { description = "To be kept: never to be worn in daylight, and in moonlight, only with utmost caution.", bonus = { grail = 1 }   }  },  toolgraild = { label = "Hallowed Polos", description = "The ring-crown of a savage mother, stained with essence, woven with scraps of hair and blessed with flecks of skin.", aspects = { grail = 8, auctionable = 5, tool = 1 },   gift = { description = "To be kept: into this ring will my servant weave their own hair, for its next owner to burn.", bonus = { grail = 2 }   },    unique = true }, toolgrailf = { label = "Chalice Murmurous", description = "On those nights when we drink from the chalice, we are not certain, afterwards, what we have done. But, we may be assured, it is what always has been done, and if we do not remember, our children will, in their redmost dreams.", aspects = { grail = 12, auctionable = 6, tool = 1 },   gift = { description = "To be kept: in the cellar, beside the rarer sort of wine.", bonus = { grail = 3 }   },    unique = true }, toolheartb = { label = "Marruvine Idol", description = "The Marruvii would make little wooden idols to placate the witch-twins they feared in their lake. The lake is almost dry now, but the idols and the witch-twins yet remain, yet shadowed with the aspect of the Heart.", aspects = { heart = 4, auctionable = 3, tool = 1 },   gift = { description = "To be carried: in a bandage-sling, like a well-behaved infant.", bonus = { heart = 1 }   }  },  toolheartd = { label = "Wakeful Tympanum", description = "In the grove where they flayed the thunder, they rattled their instruments to rouse the frenzy. The power still clings, like scent.", aspects = { heart = 8, auctionable = 5, tool = 1 },   gift = { description = "To be kept: wrapped tight, so it will not shiver untimely.", bonus = { heart = 2 }   },    unique = true }, toolheartf = { label = "Kingskin Bodhrán", description = "In the deep forests, the monarch gave up the last thing they had to give, and so the tool was shaped to keep their land forever safe. Then, of course, an empire stole it, as empires do.", aspects = { heart = 12, auctionable = 6, tool = 1 },   gift = { description = "To be kept: above the mantel, or before the threshold.", bonus = { heart = 3 }   },    unique = true }, geminiad = { label = "The Geminiad", description = "A fragile manuscript, illuminated with twinned shapes of sad and luminous beauty, and with all the phases of the moon. It might be as old as the seventh century, but the language - Fucine - is much older. Coral decorates its cover, and its page-edges are sharp enough to slash a throat.", aspects = { text = 1, knock = 2, auctionable = 2, tool = 1 },   unique = true }, toolknockb = { label = "Icon of St Agnes", description = "St Agnes of Bohemia was renowned for her pious dedication to the mortification of the flesh. This icon makes for grisly viewing.", aspects = { knock = 4, auctionable = 3, tool = 1 },   gift = { description = "To be kept: around the neck, on a length of dried serpent-gut.", bonus = { knock = 1 }   },    unique = true }, toolknockd = { label = "Consecrated Lintel", description = "This is the skull of a door through which power has passed.", aspects = { knock = 8, auctionable = 5, tool = 1 },   gift = { description = "To be kept: at the door which is not to be opened.", bonus = { knock = 2 }   },    unique = true }, toolknockf = { label = "Frangiclave", description = "There are keys that open doors; then there are keys that destroy them.", aspects = { knock = 12, auctionable = 6, tool = 1 },   gift = { description = "It cannot be locked away. Keep it in the hand or beneath the tongue.", bonus = { knock = 3 }   },    unique = true }, toollanternb = { label = "Noonstone", description = "Noon, the saying goes, is not what it was; but this polished stone still retains a sunset glow.", aspects = { lantern = 4, auctionable = 3, tool = 1 },   gift = { description = "To be kept: around the neck, on a twist of golden wire.", bonus = { lantern = 1 }   }  },  toollanternd = { label = "Wildering Mirror", description = "A multiplicity of vistas! A bewilderment of views! Gaze upon me, and rejoice in the dissolution of your senses!", aspects = { lantern = 8, auctionable = 5, tool = 1, mirror = 1 },   gift = { description = "Wherever it's kept, it will be visible in the splintered reflections of the pupils.", bonus = { lantern = 2 }   }  },  toollanternf = { label = "Watchman's Glass", description = "This is the mirror into which one does not look twice.", aspects = { lantern = 12, auctionable = 6, tool = 1, mirror = 1 },   gift = { description = "To be kept: in a room without windows, to which no light is ever admitted.", bonus = { lantern = 3 }   }  },  toolmothb = { label = "Wingèd Doll", description = "In an attic above a skeleton house there was a window. Beside the window there was a box. In the box there was a bandage. In the bandage was a twist of clotted hair. In the hair was wound a doll, because the window had never been opened.", aspects = { moth = 4, auctionable = 3, tool = 1 },   gift = { description = "To be kept: in a clot of hair, in a bandage, in a box, in a place we visit only when we are ready.", bonus = { moth = 1 }   }  },  toolmothd = { label = "Dappled Mask", description = "In the forest where the moon couldn't go, the boughs of the trees were woven together like bandages or lovers. The moon might change herself to an ant or to a bird or to her sister, but the forest would not yield to her penetrations, no matter her caresses. One day we came with our scissors, and we severed the branches until the moon and the blood dappled the rotting leaves on the forest floor.", aspects = { moth = 8, auctionable = 5, tool = 1 },   gift = { description = "To be kept: upon the blank face of a mannequin-head, always facing the wall.", bonus = { moth = 2 }   },    unique = true }, toolmothf = { label = "Alakapurine Shears", description = "In the North there is a city of great wealth where dwelt a protector of the world. One day he fell silent. These shears were used to take from him first his hair and then his fingers and then what remained.", aspects = { moth = 12, auctionable = 6, tool = 1 },   gift = { description = "To be kept: in a copper bowl of water, mixed with three drops of blood and three strands of hair, freshened weekly; and an iron needle, so they may always be aligned to the North.", bonus = { moth = 3 }   },    unique = true }, toolsecrethistoriesb = { label = "Paradoxical Curio", description = "Sometimes, it is hard to be sure if an arrow slew the Empress Herodias, or the Empress Eudokia. Sometimes, it is possible that an ormolu clock was stolen in the sack of Vienna even as it rested safe in the vaults of Rome.", aspects = { secrethistories = 4, auctionable = 3, tool = 1 },   gift = { description = "Sometimes, one object can be kept in more than one place.", bonus = { secrethistories = 1 }   },    unique = true }, toolsecrethistoriesd = { label = "Atlas of Dreams", description = "The shape of the world changes in each past, but the shape of the Mansus is reflected in all of them. One cannot map the Mansus, but one can make an attempt to map its reflections.", aspects = { secrethistories = 8, auctionable = 5, tool = 1 },   gift = { description = "To be kept: between two mirrors, beneath a light that is not to be extinguished.", bonus = { secrethistories = 2 }   },    unique = true }, toolwinterb = { label = "Bone Flute", description = "Its sound will cease.", aspects = { winter = 4, auctionable = 3, tool = 1 },   gift = { description = "Kept in a silent place.", bonus = { winter = 1 }   },    unique = true }, toolwinterd = { label = "Elagabaline Manacle", description = "It does not relinquish its grip.", aspects = { winter = 8, auctionable = 5, tool = 1 },   gift = { description = "Kept in an empty place.", bonus = { winter = 2 }   },    unique = true }, toolwinterf = { label = "Division Bell", description = "First, its voice, and after, nothing.", aspects = { winter = 12, auctionable = 6, tool = 1 },   gift = { description = "Kept in an empty, silent place.", bonus = { winter = 3 }   },    unique = true }, toollanternbcracked = { label = "Cracked Noonstone", description = "Noon, the saying goes, is not what it was; but this stone still retains an embery glow. It has been cracked. A Forge-aspected follower could restore it, with sufficient resources - or I could use up what power remains in it.", aspects = { lantern = 1, ingredient = 1 } },  toollanterndcracked = { label = "Cracked Wildering Mirror", description = "A deep crack runs across the shimmering metal. A Forge-aspected follower could repair it, with sufficient resources - or I could use up what power remains in it.", aspects = { lantern = 2, ingredient = 1 } },  toollanternfcracked = { label = "Cracked Watchman's Glass", description = " A Forge-aspected follower could repair it, but the cost would be high - or I could use up what power remains in it.", aspects = { lantern = 3, ingredient = 1 } },  paintingmasteredge = { label = "'Colonel and Lionsmith'", description = "Since Issus have they striven so.", aspects = { edge = 8, auctionable = 5, tool = 1 },   unique = true }, paintingmasterforge = { label = "'The Forge of Days'", description = "If the Forge could regret, it would regret the Intercalate, but in all its other work, it knows joy.", aspects = { forge = 8, auctionable = 5, tool = 1 },   unique = true }, paintingmastergrail = { label = "'The Red Grail'", description = "She did not split the Sun, but here we might imagine how she must have desired it.", aspects = { grail = 8, auctionable = 5, tool = 1 },   unique = true }, paintingmasterheart = { label = "'The Sister-and-Witch'", description = "She has been a pair of funeral birds, but here she is as she would wish to drown.", aspects = { heart = 8, auctionable = 5, tool = 1 },   unique = true }, paintingmasterknock = { label = "'The Mother of Ants'", description = "Even in the days of Elam, she had begun to appear thus.", aspects = { knock = 8, auctionable = 5, tool = 1 },   unique = true }, paintingmasterlantern = { label = "'The Door in the Eye'", description = "He came from the Glory. We cannot help but see.", aspects = { lantern = 8, auctionable = 5, tool = 1 },   unique = true }, paintingmastermoth = { label = "'The Moth'", description = "In the forests of the first continent, our ancestors cursed themselves with their own god.", aspects = { moth = 8, auctionable = 5, tool = 1 },   unique = true }, paintingmastersecrethistories = { label = "'Teresa and Christopher'", description = "Love, like the Mansus, defies boundaries.", aspects = { secrethistories = 8, auctionable = 5, tool = 1 },   unique = true }, paintingmasterwinter = { label = "'The Wolf-Divided'", description = "CAPUT GERAT LUPINUM. The Sun was divided, and this is its wound.", aspects = { winter = 8, auctionable = 5, tool = 1 },   unique = true }, ["canvas.pale"] = { label = "A Pale Canvas", description = "I must go very carefully. The memories that I need to convey will take flight from the canvas if I depict them too strongly. I will find those memories in the flesh of the dead... and perhaps even, if I must, in my own dying flesh.", aspects = {} }, ["painting.palest"] = { label = "The Palest Painting", description = "'Six were lost, thirty remain.' The canvas is not white. Look closely, and see the hinted shapes of the Hours long lost, walking the winding path to the door into Nowhere. Look too closely, and find yourself lost to weeping.", aspects = { ["ascension.remembrance.offering"] = 1 } } }