Snare

"Rivals are cautious: they don't prowl the streets like Hunters. To defeat one, we must prepare a trap, and await our opportunity."

- Setting up a snare

'',, or  are useful for creating Snares. Once created, a Snare can be used when an Independent makes an attempt on any Vault.''

s are cards used to ambush a Rival, interrupting their attempting on a Vault and potentially wounding them, as well as increasing their Resentment.

s can be created by talking to a follower about a rival or about a vault. Spirits cannot create Snares.

Snare Effectiveness
"Some snares are easy to escape. Some are webs of steel."

Snare Effectiveness is an aspect specific on snares, signifying the chance of success upon using.

While any follower can create snares, some are good at it, some are not.

A snare created initially has an effectiveness of 1. Then, the highest aspect of, , or  is used as reference to improve its value.