Unflinching Order

"An occult society dedicated to the fire that changes and remakes."

- Card text

The  is the -cult, dedicated to the burning hours that change and remake. Its founders can promote followers of the aspect to its tenth rank (Reshaper).

Strategy
The  is a simple cult that has some difficulty progressing in the early game. -lore is uncommon in the early game, but once you start doing expeditions promoting your cultists should prove to be a simple matter. The  is suited best to the Power ascension, for obvious reasons.

Craftsmanship
The -follower's cult business is Craftsmanship, which, if successful, provides you with two random treasures, the full list of which is contained below: With one of your -cultists exalted to a Reshaper, the success rate for Craftsmanship is 90%. It is a fairly reliable method of procuring funds or odd resources, but failure may injure or kill your follower.

Other Strengths
The  is well suited to the Power victory, the easiest of the three core victories to achieve. The Unflinching Order is not very difficult to win with, with a solid cult business and access to tools and ingredients. As such, it is a very good cult for beginners.

's major summons are King Crucible and the Caligine. King Crucible is possibly the best summon in the game- with 12 and 12, King Crucible can overcome at least half or more of all obstacles on most expeditions easily, and cuts through Hunters and Annoyances like a hot knife through flesh. The Caligine's high means that it can be relied upon to destroy evidence. These two give some of the best summons in the game.

-cultists are of exceptional use on expeditions. The aspect is nearly ubiquitous on Peril obstacles, and can be used on a few others besides.

The only Hunter who can be recruited as a cultist, Douglas, is a Reshaper.

When you begin to receive the Marks of Shaping during a Power ascension, you will receive the Dangerous quality, which you can use to kill Hunters yourself if you have to.

Victory
The  is by far best suited to a Power victory. As long as you have a constant source of Funds to burn, your Reshapers should see you through the Tricuspid Gate easily.