Underboss

A Reckoner  is a type of reckoner Action. It replaces a Reckoner Assassin or Reckoner Operative that calls for reinforcements.

Action
1 action in 4 will be passive.

Aggressive
The Underboss may attack or attempt Theft, unless you are obscured.

A Hostile Move!
This can be defended with a Distraction, Associate, Weapon or Lore. Any defense except a Distraction will produce a Trace. Without a defense, the attack is likely to hit (70%) and produce My Wound.

Theft or Sabotage
This can be defended with some types of Connection. Any defense will produce a Pursuer's Wound and consume the Connection. Without a defense, the operative will consume a random Asset.

Obscurity
The reckoner cannot initiate either aggressive action while Obscurity is on the table; an Obscurity will be consumed instead.

Passive
If there are 5 or more Traces on the board, the underboss will call reinforcements, spawning the Foe. If there are fewer Traces, or the Foe is already present, the underboss will spit a Trace instead. These actions are not prevented by Obscurity.

Health
Four Pursuer's Wounds will kill the underboss, ending the Action and supplying A Reckoner Corpse. These Wounds do not carry over from one reckoner to the next (by departure or reinforcements).