Foe



"Seasoned like oak and scarred like sea-cliffs. I have seen his strength, and I would be a fool not to fear it."

The, also known as Duffoure, is a Reckoner lord and the mortal enemy of the Exile. He is implied to be the Exile's father, and has had dealings with The Colonel. He has three random Weaknesses in the form of Distractions; Distractions other than his Weaknesses are ineffective against him, as are Profane Weapons.

= Arrival = "Frost pinches the windows and shadow crisps the candle-flames. I know too well what these signs mean."

The Foe can appear at the current Place of Residence three different ways:
 * An Underboss has a 25% chance of calling for the Foe if there are at least 5 Traces on the board.
 * Communicating with your Place of Residence and Temptation:Defiance will Send a Defiant Summons, bringing the Foe.
 * If the Place of Residence is at the Map's Edge, every Time cycle there is a 10% chance the Foe will appear; this chance increases to 30% with a Trace on the board and 70% with multiple Traces.

= Confronting the Foe =

Attacking

 * In confronting me, he too has become a target... but not an easy one.

Employing Lore or a Sacred Weapon while the Foe is on the board will launch an attack against him, destroying Obscurity. This action takes 30s to complete, during which time you can provide either Lore (if you used a Weapon) or a Weapon (if you used Lore). If no additional card is provided, there is a 70% chance the attack will land and inflict Foe's Wound (or, if Biedde's Blade was used, Foe's Unstanchable Wound); if an additional card is provided, the chance is 100%. Doing this exhausts the Weapon and/or the Lore.

Foe's Escort

 * It's never just one thing.

Unless the Foe is fought at a Map's Edge Location, he will always bring reinforcements. If an Underboss calls the Foe, the Underboss will remain on the board; if there are no other Reckoners on the board, the Foe will spawn a Reckoner Assassin when he attacks. This Assassin may, if there are enough Traces on the board, call for reinforcements and turn into an Reckoner Operative and then an Underboss itself.

When the Foe is on the board, lesser Reckoners cannot be attacked. Killing an assisting Reckoner requires defending against them with a Connection when they move to steal assets. If you are struggling against the additional Reckoners, taking advantage of the fact that the Foe's Wounds remain on the board and travelling to a Map's Edge Destination may be helpful.

My Foe is Stalking Me

 * Even when I can't see him, I know he's there. He'll attack at any moment.

The Foe will cycle through this Action every 5 seconds. At the end of a cycle, it will spawn My Foe is Close if there is Obscurity on the board, or have a 30% chance to spawn My Foe is Striking!

My Foe is Close

 * ‘You can't hide from me. I know you too well.’

If there is Obscurity on the board, this action will grab and consume it. This action takes 20s.

My Foe is Striking!

 * ‘You should have run further.’

This action takes 20s. If there are no other Reckoners on the board, when it begins it will spawn a Reckoner Assassin to assist the Foe. There is a chance to provide a card to defend yourself; if no defense is provided, there is a 70% chance the Foe's attack will succeed, inflicting two Wounds.

Defending

 * Lore: Exhausts the Lore.
 * Ally: Exhausts the Ally. 30% chance that the Ally will die: if this happens, they wound the Foe first, leaving you with A Human Corpse and Foe's Wound.
 * Sacred Weapon: Profane Weapons cannot be used against the Foe. Sacred Weapons will be exhausted. There is a 30% chance the Foe will break any Weapon except for Ebrehel, the Ragged Sword.
 * Ligeian Presence: Consumes the Ligeian opportunity, but provides Foe's Wound.
 * Distraction: Consumes the Distraction. If the wrong Distraction is provided, the Foe is guaranteed to inflict two Wounds. If the Distraction matches one of the Foe's Weaknesses, he will be stymied for 30s - if the Weakness was still unknown, this will reveal the Weakness.
 * Temptation: Defiance: If Temptation: Defiance is consecrated to The Lionsmith, Defending with it will increase your marks of defiance by 1, but guarantees that the Foe will inflict two Wounds.

A Bloody Victory

 * My Foe's body is pierced with seven wounds, as a city wall might be pierced with seven gates: and every wound has ceased to bleed. His heart lies trembling in my bloodied hand. He's dead. It's almost over. My own wounds will strengthen to scars. With any luck, my other pursuers will fall to squabbling over the Foe's territory, and leave me here alone.

The Foe can be slain by inflicting seven Foe's Wounds. Defeating the Foe provides A Trophy of My Foe and halts all Reckoner actions for the rest of the game. A Trophy of My Foe can be Communicated with to achieve the Only the Best, Zurich, Christmas, 1926, or A Life of Rare Delight (Foe Slain) victory.

An Immortal Enmity

 * There's another way to end this... and that's not to end it at all. My Foe and I are locked in the Corrivality now like the matching gears in a clock. I just need to turn the key.

Inflicting six Foe's Wounds and Communicating using Temptation: Defiance with seven marks of Defiance will allow you to ascend in the service of one of the three Hours. Depending on your consecration status, this will achieve the Eternal Enmity (The Wolf Divided), Eternal Enmity (The Colonel), or Eternal Enmity (The Lionsmith) victory.