Society of the Holy Wound

"An occult society dedicated to the Hours which open doors."

- Card text

 is the -aligned cult, dedicated to the principles of opening and summoning. Its founders can promote the followers of the aspect to its tenth rank (Key).

Strategy
The  is an interesting cult with fairly niche applications. lore is not exceedingly common, but any lore of the same level can be used to upgrade it, regardless of the principle it is associated with, meaning that if you're willing to spend time upconverting your lore it will not take very long to get your Disciples or Keys. The  should be considered equally useful in pursuing any type of ascension.

Burglary
The followers' Cult Business is Burglary, which, if successful, provides you with 1 Funds, a Notoriety card, and two random other treasures, the full list of which is contained below:

With one of your -cultists exalted to a Key, the success rate for Burglary is 90%. It's a good way of raising emergency funds, but the Notoriety acquisition builds up too quickly to be relied upon as income.

Other Strengths
cultists are, unsurprisingly, extremely useful for summoning rites. No summons requires a influence above 5, however, so the use of Keys is no better here than the use of Disciples. Gifting a Disciple or Exalted an  tool of the eight degree or higher can make them indispensable for summons- most summons require  and a little  to summon in addition to another aspect, so gifting your  cultist an  tool can effectively eliminate the material cost for most summons.

has no summons of its own but are as said above useful in all summoning rites.

Sending a Key on an expedition is of questionable use at best, but there are three obstacles that can be overcome, using your Key, with a 90% probability. All of them appear with some regularity but are not ubiquitous. can be used to open the Warded Door and Hidden Door, or to pacify the Younger Sister.

Victory
The  doesn't really have a best victory condition to pursue, though it fits well thematically with the Threshold victory. Burglary can be used in an emergency to keep getting funds to maintain your Marks of Shaping with in a Power victory, but that late in the game you should have a stable source of income regardless.