Cards

Everything you can do in Cultist Simulator is based around cards and actions.


 * Actions (aka Verbs) are the events happens in the games. Some can be initiated by the player, while many automatically occurs as time passes or in respond to the player's actions.
 * Cards are the resources created by actions and consumed by actions, like tools, knowledge, people, for examples. Not all cards are positive. Some, if not many, of them are on the darker side of things, especially since you're a cultist. A prime example of such cards is a Human Corpse, not exactly what you would call positive. These traits of cards are describe as aspects in the game.

See Cards § Actions and Cards to see how actions and cards work together.

Actions and Cards
Actions, once started, will take time to complete (displayed as a countdown timer), during which, they may have empty slots that allow you to place cards in them. The cards placed will determine the outcome of actions, which may consume cards, change cards, create new cards or simply return them as is.

Some actions, however, use magnet to automatically draw in cards. The drawn card cannot be taken out. These are compulsory events, although, not necessarily bad ones.

Some actions remain on board as permanent actions once completed. During their idle time, the player can place cards on them to initiate an action of your own.

Like actions, cards may also have a timer. This is the lifetime of the card, once the timer ends, the card will either disappear or decay to another card. This is not always a negative result, since the resulting card may be more useful to you, or the original is just another nuisance you wanted to get rid of.

Cards have aspects on them which describe their properties. Aspects describe what cards can do, its strength, its weakness, its tendency, etc. In most case, actions do not require a specific cards, but cards that satisfy certain aspects.

Common Cards
Below is a breakdown of common cards, this list is by no means exhaustive and wasn't meant to be.

Basic Cards
There are four basic cards which signify the foundation of life.
 * Health - Your physical ability.
 * No one can survive without Health.
 * Passion - Your creative ability.
 * You can not push on your cause without Passion.
 * Reason - Your rational ability.
 * The light of Reason is needed to find the path.
 * - Your financial circumstance.
 * Time Passes will consume every 60 seconds, failing to provide  will result in Starvation, damaging your Health in the process.

Kinds of Card
The major kinds of cards:
 * Jobs - Work to earn.
 * Locations - Points of interest.
 * Lore - Knowledge.
 * Tools - Fists are not always the best solution to everything.
 * Books - To gain Knowledge.
 * Ingredients - If there are tools, there must be ingredients.
 * Influences - A magical something.
 * Rites - Stir a big pot with a stick.
 * Followers - Helpers.
 * The Ways - What's this? Where's this? Find the answer.

... and Desire.