Module:Followers/data

-- This data had been generated using the following script: https://github.com/NorthFury/cultist-simulator-data/blob/master/src/followers.js

return { uqauclair = { acquaintance = { label = "Auclair, an acquaintance", description = "Auclair has a scholarly aspect and a morbid streak. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Auclair, a believer", description = "Auclair is quiet, meticulous and remorseless.", aspects = { mortal = 1, follower = 1, winter = 2 }   },    disciple = { label = "Auclair, a disciple", description = "Auclair rarely speaks. She chooses her words with care. Even her movements have become economical. She is never seen to blink.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, winter = 5 }   },    exalted = { label = "A gaunt woman, who is silent", description = "The air is frosty, the candles gutter, the street-sounds are hushed. Someone is here.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, winter = 10 }   },    rival = { label = "Auclair, a rival", description = "Auclair enjoys chess, now more than ever. The black, the white.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Auclair, a prisoner", description = "Auclair does not speak or eat.", aspects = { mortal = 1, prisoner = 1, winter = 5, grail = 3, heart = 3 }   },    romance = { locationId = "locationstreetsstrange", inviteDescription = "The light is silver; the breeze is cool; the night's silence invites words as dark velvet invites a finger's touch.", startDescription = "Auclair elevates her face and orients her mouth into a bright, clear smile. 'Delighted,' she says.", endDescription = "Speaking with Auclair is always a little like fencing and a little like accounting, so it's a surprise when she hesitates and lets the hesitation draw out inelegantly far. 'I don't want to touch you,' she says at last, 'but I want to be in your bed. Tonight.'", seasonDescription = "Auclair sets up the chess board. The rules are a little different every evening. By the evening's end, we have always been distracted from them.", bonus = { lantern = 1 }   }  },  uqcat = { acquaintance = { label = "Cat Caro, an acquaintance", description = "'Cat Caro', as she styles herself, earns a living as a stage medium and a fortune-teller. She may have deeper talents. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Cat Caro, a believer", description = "A bright-eyed, watchful woman who recalls her dreams perfectly.", aspects = { mortal = 1, follower = 1, lantern = 2 }   },    disciple = { label = "Cat Caro, a disciple", description = "She still performs in the theatres sometimes. 'Cat Caro,' the posters say, 'finds the path; Cat Caro knows the way.'", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, lantern = 5 }   },    exalted = { label = "Cat Caro, a Seer", description = "Archaeologists find treasures in tombs. Farmers bring harvest from the fields. What does Cat Caro unearth in dreams?", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, lantern = 10 }   },    rival = { label = "Cat Caro, a rival", description = "'Cat Caro', she calls herself. Once she was a fortune teller. No-one seems to know exactly what she is now.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Cat Caro, a prisoner", description = "The woman who used to call herself 'Cat Caro' sleeps whenever she can.", aspects = { mortal = 1, prisoner = 1, lantern = 5, grail = 3, heart = 3 }   },    romance = { locationId = "locationstreetsstrange", inviteDescription = "The light is silver; the breeze is cool; the night's silence invites words as dark velvet invites a finger's touch.", startDescription = "Cat lifts her teacup, drains it to the dregs, tilts the cup to study it critically. 'Why not,' she says. 'Why not indeed.'", endDescription = "Cat Caro listens as I speak. She links her arm through mine. 'This isn't what I dreamt would happen,' she remarks, 'but I like it that way.' She smiles. 'I dreamt I'd take you home. Perhaps, instead, you should take me home.'", seasonDescription = "Cat Caro knows the way; Cat Caro knows so many ways. We'll walk them together, when the moon parts the curtains to peep into dark.", bonus = { lantern = 1 }   }  },  uqclifton = { acquaintance = { label = "'Pope' Clifton, an acquaintance", description = "A bellowing and unorthodox Catholic with a mystic streak and an untrimmed beard. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "'Pope' Clifton, a believer", description = "Now Clifton improvises new prayers rich with solar metaphors. He still shouts like a soldier and drinks like a sailor.", aspects = { mortal = 1, follower = 1, lantern = 2 }   },    disciple = { label = "'Pope' Clifton, a disciple", description = "Clifton's devotions have grown complex. His eyes have grown wide and shining. His voice has become even louder.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, lantern = 5 }   },    exalted = { label = "Clifton, a Seer", description = "Clifton still recites his prayers, but they are grown strange as old mirrors. He rises every morning to greet the dawn. He looks it full in the face, and tells you exactly what he sees.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, lantern = 10 }   },    rival = { label = "'Pope Clifton', a rival", description = "Clifton likes to be addressed as 'your Holiness'. When he is not so addressed, there may be a scene.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "'Pope' Clifton, a prisoner", description = "Clifton roars and curses, but the bars hold, and the walls are thick.", aspects = { mortal = 1, prisoner = 1, lantern = 5, grail = 3, heart = 3 }   },    romance = { locationId = "locationstreetsstrange", inviteDescription = "The light is silver; the breeze is cool; the night's silence invites words as dark velvet invites a finger's touch.", startDescription = "Clifton belches and wipes his mouth. 'All bloody right,' he says approvingly.", endDescription = "Clifton sways closer to me. 'I haven't drunk anything,' he assures me, 'but I'm drunk anyway. Maybe it's the moon.' He places an experimental hand on my hip. 'Maybe it's you. Are we going home now?'", seasonDescription = "When I come to Clifton, his rooms are always blazingly lit - candles, arc-lights, even oil-lamps. He insists. As the evening goes on, the lights fail, one by one, until our ultimate business is conducted in perfect darkness.", bonus = { lantern = 1 }   }  },  uqclovette = { acquaintance = { label = "Clovette, an acquaintance", description = "Clovette is happy in a way that brooks no counter-argument to happiness. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Clovette, a believer", description = "Clovette's determined happiness now borders on the fanatical.", aspects = { mortal = 1, follower = 1, heart = 2 }   },    disciple = { label = "Clovette, a disciple", description = "Clovette's optimism is daunting. She wields her joy like a hammer.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, heart = 5 }   },    exalted = { label = "Clovette, a Tarantellist", description = "Clovette is always in motion. She laughs easily. Her smile is the crescent at the edge of the moon.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, heart = 10 }   },   rival = { label = "Clovette, a rival", description = "It's difficult to dislike Clovette, even when one knows what she's done.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Clovette, a prisoner", description = "Clovette is waiting for things to turn around.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 5 }   },    romance = { locationId = "locationcabaret", inviteDescription = "My companion's breath comes short as they watch the display on the stage; not particularly when the bodies of the performers are unsheathed, but most of all when certain transformations are manifested.", startDescription = "Clovette claps her hands. 'I thought you'd never ask!'", endDescription = "Clovette clasps my arm in excitement. 'I'm beginning to understand something. I don't know what, but there's something. And it's you, too - it's you!' She says nothing for a little while, and then, much later, long after we have left the club, she says again, very softly, 'It's you, too.'", seasonDescription = "Clovette laughs at the strangest moments, but her laughter always comes right. Her joy is almost a physical thing. One could be lost in it; one would not emerge unchanged.", bonus = { heart = 1, moth = 1 }   }  },  uqdorothy = { acquaintance = { label = "Dorothy, an acquaintance", description = "Dorothy is an enthusiastic sort with an eclectic reading habit. She's fascinated by my hints about the shapes beneath the world's skin. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Dorothy, a believer", description = "Dorothy is an enthusiastic sort, and I have turned her enthusiasm to our advantage.", aspects = { mortal = 1, follower = 1, heart = 2 }   },    disciple = { label = "Dorothy, a disciple", description = "Dorothy's enthusiasm has become obsession. She will not cease; and how she loves to dance.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, heart = 5 }   },    exalted = { label = "Dorothy, a Tarantellist", description = "When Dorothy moves, we hear the drum. When she speaks, we see the dance. Her determination is her shield and her weapon.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, heart = 10 }   },   rival = { label = "Dorothy, a rival", description = "Dorothy will not cease. She will never cease. She has vowed as much.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Dorothy, a prisoner", description = "Dorothy's constant expostulations wear on the nerves.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 5 }   },    romance = { locationId = "locationcabaret", inviteDescription = "My companion's breath comes short as they watch the display on the stage; not particularly when the bodies of the performers are unsheathed, but most of all when certain transformations are manifested.", startDescription = "Dorothy nods decisively, twice, thrice. 'It's time,' she says softly.", endDescription = "Dorothy hums along with the music. Dorothy unconsciously moves in time with the dancers' actions. When I kiss Dorothy, she kisses me back in equal measure. She's breathing heavily as she draws back. 'We'll be different, now,' she says.", seasonDescription = "Dorothy insists that the gramophone must play, from the moment we touch to the moment we part. This occasions interruptions. But she makes up for those interruptions, and the memory of the music is woven into the memory of the evening like a bright thread into sateen.", bonus = { heart = 1, moth = 1 }   }  },  uqelridge = { acquaintance = { label = "Elridge, an acquaintance", description = "An elegant man of inelegant habits. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Elridge, a believer", description = "Elridge has almost learnt not to pick his teeth with his knife in conversation. He has not yet learnt to leave his knife in his boot.", aspects = { mortal = 1, follower = 1, edge = 2 }   },    disciple = { label = "Elridge, a disciple", description = "Elridge is waiting patiently until it's time to knife someone again.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, edge = 5 }   },    exalted = { label = "Elridge, an Assassin", description = "Elridge is never seen with a spot of blood upon his person. Not a spot.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, edge = 10 }   },   rival = { label = "Elridge, a rival", description = "Elridge's shoes are often spotted with blood.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Elridge, a prisoner", description = "Elridge is not permitted a spoon, or a plate. It is probably unwise to permit him even the sharper vegetables.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, edge = 5 }   },    romance = { locationId = "locationauctionhouse", inviteDescription = "Some prefer moonlit walks. Some prefer soft music. But there are those whose enjoy shining opulence, high company, and the soft click of the operations of power.", startDescription = "Elridge folds his knife shut with a click, and focuses his whole attention on me. 'Yes, please,' he says.", endDescription = "Elridge listens intently to every word. His eyes never leave mine. The only thing he says is 'Yes', but by the time we reach my home, he has begun to say it even when I haven't asked a question.", seasonDescription = "Elridge acts unhesitatingly with elegance and economy, precisely anticipating my preferences.", bonus = { forge = 1 }   }  },  uqenid = { acquaintance = { label = "Enid, an acquaintance", description = "Enid speaks softly, and sometimes her gaze doesn't focus on anything visible. It may be that you've dreamed the same dreams. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Enid, a believer", description = "Enid speaks softly, and sometimes her gaze doesn't focus on anything visible. She sees things that others don't.", aspects = { mortal = 1, follower = 1, knock = 2 }   },    disciple = { label = "Enid, a disciple", description = "Enid sees what others do not. It is becoming difficult for her, but it is very useful.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, knock = 5 }   },    exalted = { label = "Enid, a Key", description = "Enid sees the gaps between things, and the arts that she has learned permit her, sometimes, to place her fingers in that gap.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, knock = 10 }   },   rival = { label = "Enid, a rival", description = "Enid always sees her enemies coming. All the time.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Enid, a prisoner", description = "Enid doesn't speak any more.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, knock = 5 }   },    romance = { locationId = "locationstreetsstrange", inviteDescription = "The light is silver; the breeze is cool; the night's silence invites words as dark velvet invites a finger's touch.", startDescription = "Enid looks up, directly into my eyes, a sudden dragonfly brightness. 'Yes,' she says.", endDescription = "Enid drifts closer to me, and closer, like a reflection on a wave-crest, until she fits against my side. She says nothing at all, neither then, nor later.", seasonDescription = "Enid prefers to close her eyes rather than look at me. She says it hurts to look. She says it with such longing that I can't take offence.", bonus = { lantern = 1 }   }  },  uqlaidlaw = { acquaintance = { label = "Laidlaw, an acquaintance", description = "Laidlaw is a tinkerer and mechanic with an uncanny knack. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Laidlaw, a believer", description = "Laidlaw has begun to understand the limitations of ingenuity, and the power of sacrifice.", aspects = { mortal = 1, follower = 1, forge = 2 }   },    disciple = { label = "Laidlaw, a disciple", description = "Laidlaw has learnt the cleverer uses of fire and copper, wax and acid.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, forge = 5 }   },    exalted = { label = "Laidlaw, a Reshaper", description = "Laidlaw can shape what is broken into what is necessary.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, forge = 10 }   },   rival = { label = "Laidlaw, a rival", description = "Laidlaw's schemes are intricate as fern-shadow.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Laidlaw, a prisoner", description = "Laidlaw's door is bolted, not locked. We know better than that.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, forge = 5 }   },    romance = { locationId = "locationauctionhouse", inviteDescription = "Some prefer moonlit walks. Some prefer soft music. But there are those whose enjoy shining opulence, high company, and the soft click of the operations of power.", startDescription = "Laidlaw beams. 'That sounds pretty!'", endDescription = "Laidlaw's eyes shine as I speak. He can't seem to look away. His hands are upon me before either of us quite seem clear how it happened. Just for a moment, the auctioneer falters. We leave together before we attract comment.", seasonDescription = "Laidlaw is ingenious and indefatigable. He likes to bring me little gifts: clockworks, liqueurs, caged amusements.", bonus = { forge = 1 }   }  },  uqleo = { acquaintance = { label = "Leo, an acquaintance", description = "Leo is an earnest sort with an interest in the occult. He hangs on your hints about the invisible arts. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Leo, a believer", description = "Leo is an earnest sort, but he's prepared to do what he must.", aspects = { mortal = 1, follower = 1, heart = 2 }   },    disciple = { label = "Leo, a disciple", description = "Leo still yearns to preserve what is good and valuable; but he understands that to protect one's ideals, one must sometimes do questionable things.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, heart = 5 }   },    exalted = { label = "Leo, a Tarantellist", description = "Leo will preserve, at all costs. He will not cease.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, heart = 10 }   },   rival = { label = "Leo, a rival", description = "Leo has chosen his cause, and he will do what is necessary to preserve it.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Leo, a prisoner", description = "Leo doesn't understand what he did wrong.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 5 }   },    romance = { locationId = "locationcabaret", inviteDescription = "My companion's breath comes short as they watch the display on the stage; not particularly when the bodies of the performers are unsheathed, but most of all when certain transformations are manifested.", startDescription = "Leo ducks his head. He glances up at me and then at the ground. 'I would be delighted,' he says, very formally, to the ground.", endDescription = "Leo sits very straight, to begin with, but as excitement and cocktails overcome him, he begins to relax, until he relaxes all the way into me. 'I want to be different,' he whispers, 'but I don't know how.' His eyes are wide; his mouth is supple.", seasonDescription = "Leo is happy to see me - so very happy - so happy sometimes that the shape of it seems visible through his fragile skin. I will trace its shape with my fingers, exalt him, calm him, as we become what we are together.", bonus = { heart = 1, moth = 1 }   }  },  uqneville = { acquaintance = { label = "Neville, an acquaintance", description = "Neville pauses before he speaks, and flinches easily. He laughs whenever he thinks you've made a joke. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Neville, a believer", description = "Neville pauses before he speaks, and flinches easily. He's sensitive to deeper matters.", aspects = { mortal = 1, follower = 1, knock = 2 }   },    disciple = { label = "Neville, a disciple", description = "Neville's gaze has grown furtive, and his voice is sometimes shrill. He speaks freely of his dreams.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, knock = 5 }   },    exalted = { label = "Neville, a Key", description = "In his dreams, Neville sees the flaws where the world and its ways can be opened.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, knock = 10 }   },   rival = { label = "Neville, a rival", description = "Neville knows this can't last. But while it does, by God, he will open whatever doors present themselves.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Neville, a prisoner", description = "Neville is weeping.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, knock = 5 }   },    romance = { locationId = "locationstreetsstrange", inviteDescription = "The light is silver; the breeze is cool; the night's silence invites words as dark velvet invites a finger's touch.", startDescription = "Neville swallows. 'Truly? Thank you. I mean, yes, of course!'", endDescription = "Neville can't seem to stop smiling. He hangs on your every word. 'I never imagined - ' he breathes.", seasonDescription = "Neville welcomes me with tea and flowers. He sits cross-legged at my feet and waits for me to speak. It always takes an effort to coax him into initiative, but I am never disappointed.", bonus = { lantern = 1 }   }  },  uqporter = { acquaintance = { label = "Porter, an acquaintance", description = "Porter was a barber, until the court case. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Porter, a believer", description = "Porter plies his razor and his scissors, to the great advantage of his friends.", aspects = { mortal = 1, follower = 1, moth = 2 }   },    disciple = { label = "Porter, a disciple", description = "Porter goes unnoticed, until he's ready.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, moth = 5 }   },    exalted = { label = "Porter, a Skintwister", description = "Porter, like a spider, is found in the most unexpected places.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, moth = 10 }   },   rival = { label = "Porter, a rival", description = "Porter has begun to collect names.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Porter, a prisoner", description = "Porter waits, still as a lizard.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, moth = 5 }   },    romance = { locationId = "locationcabaret", inviteDescription = "My companion's breath comes short as they watch the display on the stage; not particularly when the bodies of the performers are unsheathed, but most of all when certain transformations are manifested.", startDescription = "Porter hunches his shoulders and chews on a piece of liquorice root. 'Right,' he says.", endDescription = "Porter sits curled in his seat, motionless, but his eyes glitter as he watches the stage, and they glitter the same way when I lean in to kiss him. 'Your taste,' he says. 'We're the same.' He chuckles, and then he puts his hands back on me.", seasonDescription = "Porter has taken the trouble to bathe before our time together. He has also taken the trouble to shave, meticulously.", bonus = { heart = 1, moth = 1 }   }  },  uqrenira = { acquaintance = { label = "Renira, an acquaintance", description = "Renira has been found not guilty three times in three separate jurisdictions. She will likely never be found guilty of anything. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Renira, a believer", description = "Renira continues to pursue her appetites discreetly, although her ambitions have grown. ", aspects = { mortal = 1, follower = 1, grail = 2 }   },    disciple = { label = "Renira, a disciple", description = "Renira commands admiration wherever she goes. She reserves her attentions for those who merit admiration in return.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, grail = 5 }   },    exalted = { label = "Renira, a Cyprian", description = "Renira receives tokens from admirers almost daily. Some gifts are flowers, others poetry. Sometimes she receives jewels; sometimes, desperate gifts wrapped tightly in blood-stained crepe paper.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, grail = 10 }   },   rival = { label = "Renira, a rival", description = "Renira likes to convert admirers into worshippers.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Renira, a prisoner", description = "Renira always finds ways to pass the time.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 5, heart = 3 }   },    romance = { locationId = "locationcabaret", inviteDescription = "If I'm thinking of beginning a dalliance, then really, this is the place. If I and my companion share the same sensibilities.", startDescription = "Renira doesn't say a word. She only stretches splendidly and rises to stalk from the room. But she sends me a long glance back over her shoulder as she goes.", endDescription = "Renira sits perfectly composed at the intersection of attention. Some audience members pay more attention to her than they do to the dancers. We move together like one hot drop of wax running into another. 'I do hope you're not going to be foolish,' she breathes, just before our lips meet.", seasonDescription = "When I arrive, Renira is hazed in perfumes. When I leave, she lies tangled in a glorious sprawl of limbs. I'll carry her with me for days.", bonus = { grail = 1 }   }  },  uqrose = { acquaintance = { label = "Rose, an acquaintance", description = "Rose is a sly miss, and she recognises you as someone uncommon. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Rose, a believer", description = "Rose is a sly miss, but loyal.", aspects = { mortal = 1, follower = 1, edge = 2 }   },    disciple = { label = "Rose, a disciple", description = "Rose has sharpened her cunning to a concentrated point.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, edge = 5 }   },    exalted = { label = "Rose, an Assassin", description = "The night before Rose meets her subject, the subject will receive a package with a single yellow rose.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, edge = 10 }   },   rival = { label = "Rose, a rival", description = "Rose has long since ceased to fear her enemies.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Rose, a prisoner", description = "Rose has not given up. I suspect her of hiding cutlery.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, edge = 5 }   },    romance = { locationId = "locationcabaret", inviteDescription = "If I'm thinking of beginning a dalliance, then really, this is the place. If I and my companion share the same sensibilities.", startDescription = "Rose grins. 'Thank you. I'm very fond of the Club. My brother used to take me there.'", endDescription = "Rose lolls back into the crook of my arm, smiling contentedly. 'Just like old times,' she says. 'When are you going to take me home?'", seasonDescription = "Rose is on me, devouringly, the moment I pass the threshold. Once only, she called me 'Victor'. We never mentioned it after.", bonus = { grail = 1 }   }  },  uqsaliba = { acquaintance = { label = "Saliba, an acquaintance", description = "Saliba is a man of prodigious appetites. He is long past the point where their satisfaction has given him any pleasure; but he has learnt so very much. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Saliba, a believer", description = "Saliba understands blood. He does not yet understand birth.", aspects = { mortal = 1, follower = 1, grail = 2 }   },    disciple = { label = "Saliba, a disciple", description = "Saliba's pleasures are taken in a room without windows. His companions return to him again and again, even though each time they are a little less.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, grail = 5 }   },    exalted = { label = "Saliba, a Cyprian", description = "Saliba's charisma strikes with the force of a hammer. It is horribly difficult to refuse his desires.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, grail = 10 }   },    rival = { label = "Saliba, a rival", description = "Saliba does not tolerate boredom.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Saliba, a prisoner", description = "Saliba's anger burns like buried lava.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 5, heart = 3 }   },    romance = { locationId = "locationcabaret", inviteDescription = "If I'm thinking of beginning a dalliance, then really, this is the place. If I and my companion share the same sensibilities.", startDescription = "Saliba examines me, toe to head. He curls his fingers into the palms of his hands, into fists, and then smooths them out. 'Good,' he agrees.", endDescription = "Saliba has twined his fingers in my hair, musingly. 'This will end badly,' he says, with some satisfaction.", seasonDescription = "Saliba is always relentless, always tireless. He never smiles. Sometimes, afterwards, his voice cracks as if he might be close to tears, but his eyes remain dry.", bonus = { grail = 1 }   }  },  uqslee = { acquaintance = { label = "Slee, an acquaintance", description = "Craig Slee, the astronomer and avant-garde poet, has developed an interest in the esoteric as his health wanes. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Slee, a believer", description = "Slee speaks earnestly of his theories to all who will listen: the stars as tiny wounds, and the Sun as a haemorrhage of glory. His poetry is more eccentric than ever.", aspects = { mortal = 1, follower = 1, lantern = 2 }   },    disciple = { label = "Slee, a disciple", description = "Slee's headaches have become crippling, but his theories grow more practical by the day. His poetry's getting better, too.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, lantern = 5 }   },    exalted = { label = "Slee, a Seer", description = "Slee speaks exclusively in mathematics and in poetry. Both are compelling: it is increasingly difficult to tell the difference.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, lantern = 10 }   },    rival = { label = "Slee, a rival", description = "Slee is always hungry for resources to pursue his theories.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Slee, a prisoner", description = "Slee writes poetry on the walls, obsessively. If we don't provide ink, he uses what he can.", aspects = { mortal = 1, prisoner = 1, lantern = 5, grail = 3, heart = 3 }   },    romance = { locationId = "locationstreetsstrange", inviteDescription = "The light is silver; the breeze is cool; the night's silence invites words as dark velvet invites a finger's touch.", startDescription = "For a moment Slee looks as alarmed as if I'd suggested a surgical intervention. Then he nods, earnestly. 'I wonder what will happen,' he says.", endDescription = "Slee, it transpires, has prepared a poem dedicated to me. It's very flattering. But it does go on. Kissing him is an effective way to curtail it. @", seasonDescription = "Invariably Slee comes armed with poetry. Sometimes I'm in the mood for poetry. Sometimes I'm in the mood for something else.", bonus = { lantern = 1 }   }  },  uqsylvia = { acquaintance = { label = "Sylvia, an acquaintance", description = "Sylvia lost her eye in the woods when she was nine years old. Every year, at Candlemas, she returns to the place she buried it. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Sylvia, a believer", description = "Sylvia has a detailed knowledge of roof-ridges, of the river at low tide, of Irish whiskey, and of conjuring tricks.", aspects = { mortal = 1, follower = 1, moth = 2 }   },    disciple = { label = "Sylvia, a disciple", description = "Sylvia's favourite tactic is to smile and close her eye. It is remarkable how often her interlocutor will blurt out exactly what they are thinking.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, moth = 5 }   },    exalted = { label = "Sylvia, a Skintwister", description = "Sylvia has learnt to get out of a place almost before she has gotten in. Sometimes, she leaves dead leaves beneath the window-sill. Sometimes, she writes her name where it won't be found.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, moth = 10 }   },    rival = { label = "Sylvia, a rival", description = "Sylvia's agenda is not clear. One suspects it is not clear even to Sylvia.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },    prisoner = { label = "Sylvia, a prisoner", description = "We check on Sylvia every hour, just in case.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, moth = 5 }   },    romance = { locationId = "locationcabaret", inviteDescription = "My companion's breath comes short as they watch the display on the stage; not particularly when the bodies of the performers are unsheathed, but most of all when certain transformations are manifested.", startDescription = "Sylvia yawns. She lifts her eye-patch edge to scratch an itch in the hollow beneath. 'Ripping,' she drawls.", endDescription = "Sylvia pops olives into her mouth as she watches the stage, chewing noisily. When she kisses me, she bites my upper lip hard enough to draw blood, and I can taste olives for hours. 'I'll get inside your clothes,' she says hungriy, 'all the way inside. If we fit.'", seasonDescription = "Sylvia snips your clothes off with her scissors, and then she snips her clothes off with her scissors, and then she chooses a location for what you do next. It's not a convenient location.", bonus = { heart = 1, moth = 1 }   }  },  uqtristan = { acquaintance = { label = "Tristan, an acquaintance", description = "Tristan dislikes distractions. Tristan gets things done. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Tristan, a believer", description = "Tristan dislikes distractions; Tristan likes results.", aspects = { mortal = 1, follower = 1, forge = 2 }   },    disciple = { label = "Tristan, a disciple", description = "Tristan will do what is necessary. To create, sometimes one must first destroy.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, forge = 5 }   },    exalted = { label = "Tristan, a Reshaper", description = "In another age, Tristan might have been a smith. In another life, he might have been a bomb-maker.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, forge = 10 }   },    rival = { label = "Tristan, a rival", description = "Tristan is forging a little kingdom. When fire is necessary, he will use fire.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },        prisoner = { label = "Tristan, a prisoner", description = "Tristan will make the best of his situation.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, forge = 5 }   },    romance = { locationId = "locationauctionhouse", inviteDescription = "Some prefer moonlit walks. Some prefer soft music. But there are those whose enjoy shining opulence, high company, and the soft click of the operations of power.", startDescription = "Tristan nods emphatically, without speaking.", endDescription = "Tristan rises before I've finished speaking. 'We should go now,' he says, very calmly, but when he places a hand on my shoulder, the hand trembles.", seasonDescription = "Tristan will not touch strong drink, except with me. He will not leave the clock unwound, except the nights that I visit. He is always wary of closing his eyes, but sometimes, when we are together, he cannot but close them.", bonus = { forge = 1 }   }  },  uqvalciane = { acquaintance = { label = "Valciane, an acquaintance", description = "Valciane has operated her establishment for almost twenty years. She has never employed an assistant. Her hands are terribly strong. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Valciane, a believer", description = "Valciane's ingenuities are endless, and her grip is stronger than a blacksmith's.", aspects = { mortal = 1, follower = 1, forge = 2 }   },    disciple = { label = "Valciane, a disciple", description = "Valciane is not a machine. We are reasonably confident of that, because she has been observed, now and then, to commit quite human errors.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, forge = 5 }   },    exalted = { label = "Valciane, a Reshaper", description = "Valciane has begun to work without tools. 'They get in the way,' she claims.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, forge = 10 }   },    rival = { label = "Valciane, a rival", description = "Valciane attends to her opposition with the remorseless brio of a youth smashing bottles.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },        prisoner = { label = "Valciane, a prisoner", description = "It is very important never to get within arm's reach of Valciane.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, forge = 5 }   },    romance = { locationId = "locationauctionhouse", inviteDescription = "Some prefer moonlit walks. Some prefer soft music. But there are those whose enjoy shining opulence, high company, and the soft click of the operations of power.", startDescription = "Valciane nods curtly, but her eyes glow as coals do when a furnace door is opened.", endDescription = "Valciane inches closer as we speak together. When she takes my hand, the machine strength of her fingers is matched by the embery heat of her skin. 'I'm not light', she warns me. 'We should establish tolerances.'", seasonDescription = "Valciane's skin glows with furnace heat. Her strength is exquisitely strained. Each time when I leave, she follows me down the stairs for a final kiss.", bonus = { forge = 1 }   }  },  uqvictor = { acquaintance = { label = "Victor, an acquaintance", description = "Victor is a sly fellow, and he knows an unusual opportunity when he sees it. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Victor, a believer", description = "Victor is a sly fellow, but loyal.", aspects = { mortal = 1, follower = 1, edge = 2 }   },    disciple = { label = "Victor, a disciple", description = "Victor has sharpened his cunning to a concentrated point.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, edge = 5 }   },    exalted = { label = "Victor, an Assassin", description = "Victor likes to become acquainted with his subjects, so he can apologise to them personally, just before the end.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, edge = 10 }   },    rival = { label = "Victor, a rival", description = "Victor is ready for what may come. All his knives are keen as new soldiers.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },     prisoner = { label = "Victor, a prisoner", description = "Victor's eyes are wells of rage.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, edge = 5 }   },    romance = { locationId = "locationcabaret", inviteDescription = "If I'm thinking of beginning a dalliance, then really, this is the place. If I and my companion share the same sensibilities.", startDescription = "Victor winks. 'Yes, let's. My sister used to like the Club. I've been looking for a chance to go back.'", endDescription = "Above table level, Victor is a perfect gentleman. The hand he keeps above the table is placed palm upwards. A moth lands on the outstretched palm: he closes his hand to crush it. 'Good memories,' he says. 'Let's go.'", seasonDescription = "Victor always brings me a single rose. He always hesitates when he hands it to me. He never shows any hesitation afterward.", bonus = { grail = 1 }   }  },  uqviolet = { acquaintance = { label = "Violet, an acquaintance", description = "Violet has always given unstintingly of her time, easing the pain of the dying. [You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Violet, a believer", description = "Violet likes to paint. She has a gift, although she's always been very modest about it. She never puts human figures in her paintings. There are enough people in the world.", aspects = { mortal = 1, follower = 1, winter = 2 }   },    disciple = { label = "Violet, a disciple", description = "Violet is always very careful.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, winter = 5 }   },    exalted = { label = "A kindly-faced woman, who is silent", description = "Sleep, now. Don't worry about a thing.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, winter = 10 }   },    rival = { label = "Violet, a rival", description = "Violet has found new hobbies.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },     prisoner = { label = "Violet, a prisoner", description = "Violet insists that she's fine. She's fine.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, winter = 5 }   },    romance = { locationId = "locationcabaret", inviteDescription = "If I'm thinking of beginning a dalliance, then really, this is the place. If I and my companion share the same sensibilities.", startDescription = "Violet chuckles. The chuckle becomes a delighted cackle, which ends in coughs. She recovers, and places a finger under my chin, to look directly into my eyes. 'Oh, yes,' she says.", endDescription = "Violet has, somehow, arranged herself against and across me, and begun to bestow melting kisses like momentary snowflakes. 'I'm not going to wait,' she warns me. 'Take me home if you know what's good for you.'", seasonDescription = "Violet's enthusiasms are depthless as a dark well. There's something remorseless about her pleasures, but she never once causes any lasting pain.", bonus = { grail = 1 }   }  },  uqysabet = { acquaintance = { label = "Ysabet, an acquaintance", description = "Ysabet has always been most comfortable by moonlight. She has excellent night vision. She is often overlooked in daylight.[You might be able to recruit this acquaintance as a follower.]", aspects = { mortal = 1, acquaintance = 1 }   },    follower = { label = "Ysabet, a believer", description = "Ysabet sleeps in fits and starts. She rises at dusk to do the things an Ysabet does.", aspects = { mortal = 1, follower = 1, moth = 2 }   },    disciple = { label = "Ysabet, a disciple", description = "Ysabet was just here, just a moment ago. Just here. Almost certainly.", aspects = { mortal = 1, follower = 1, disciple = 1, potential = 1, moth = 5 }   },    exalted = { label = "Ysabet, a Skintwister", description = "Ysabet never lies, now. She doesn't need to.", aspects = { mortal = 1, follower = 1, disciple = 1, exalted = 1, moth = 10 }   },    rival = { label = "Ysabet, a rival", description = "Ysabet waits where she cannot be seen.", aspects = { mortal = 1, independent = 1, rivalmarks = 2, suspicious = 1, }   },     prisoner = { label = "Ysabet, a prisoner", description = "If Ysabet is weeping, she does so with dry eyes.", aspects = { mortal = 1, prisoner = 1, lantern = 3, grail = 3, heart = 3, moth = 5 }   },    romance = { locationId = "locationcabaret", inviteDescription = "My companion's breath comes short as they watch the display on the stage; not particularly when the bodies of the performers are unsheathed, but most of all when certain transformations are manifested.", startDescription = "Ysabet tilts her head reflectively. 'I might do,' she says. She hesitates for a batwing's beat. 'That would be gorgeous,' she adds.", endDescription = "Ysabet applauds enthusiastically at the end of every performance. With each cocktail she drinks, her applause grows more vigorous. After our first kiss, she leans back, considers me, and begins, once more, to applaud.", seasonDescription = "Ysabet moves so quickly, and with such subtlety, she never seems quite to be in one place. But, somehow, she's always where she should be.", bonus = { heart = 1, moth = 1 }   }  } }