Reckoner Informants

is a type of reckoner Action. It can appear whenever Time finishes a cycle if there is no reckoner Action already active. Some cards can prevent their appearance.

Action
1 action in 4 will be passive.

Aggressive
If there is a Trace on the board, the Informants call for reinforcements, replacing themselves with a Reckoner Assassin or Operative. Otherwise, they will spit a Trace.

Passive
If there is a Trace on the board, the Informants are hesitant, doing nothing for an Action cycle. If there are no Traces, the Informants will leave the city, ending the Action.

Health
Reckoner Informants cannot be attacked.