Travel

"Some travels are intended to broaden one's mind: others, to lengthen one's life."

Travel is an Action available in the Exile Legacy.

= Prepare to Depart = Requires a Destination and consumes 1 Cash. "Time to go. Have I forgotten anything? [You can only take Portable Assets with you. Departure will end all ongoing reckoner actions and remove all Traces, but it will also abandon Assets, Locations, Destinations, Local Contacts, and ongoing Operations.]"

Once initiated, the action will grab Portable Assets one at a time until there are none to grab. "Time to go. Have I forgotten anything? [You can only take Portable Assets with you. Use Relinquish to abandon any Assets you don't want to bring. Departure will end all ongoing reckoner actions and remove all Traces, but it will also abandon Assets, Locations, Destinations, Local Contacts, and ongoing Operations.]"

When it finds an asset, the action becomes "Packing..." "I may need this. [You can take anything Portable with you, but it'll lengthen your preparations.]"

Once all of the portable assets have been packed, the action becomes "Departure" with the text "Farewell". As warned in the recipe text, departure will purge any remaining Traces, Assets, Opportunities, Locations, Destinations, Local Contacts, Reckoners, and the Place of Residence. If the destination is Remote, the following recipe is used instead.

Prepare to Depart to a Remote Destination
Requires a Remote Destination and consumes 2 Cash. "My train leaves at dawn. Have I forgotten anything? [You can only take Portable Assets with you. Departure will end all ongoing reckoner actions and remove all Traces, but it will also abandon Assets, Locations, Destinations, Local Contacts, and ongoing Operations.]"

Traveling to a Remote Destination produces 1 Obscurity. If the destination is at the Map's Edge, the following recipe is used instead.

A Final Departure
Requires a Map's Edge Destination and consumes 2 Cash. "My train leaves at dawn. Have I forgotten anything? [This is a destination at the Map's Edge. There's no onward travel. Once you arrive, you'll need to be ready to end this business. Allies won't follow you to the Map's Edge.]"

NO
You cannot prepare for departure while any Rage is on the board. "My blood seethes at the thought of running again. Unless this fury subsides, I can only turn and fight. [You can't leave a city while you're experiencing Rage.]"

= Send an Ally to create a False Trail = Requires: Ally (not Exhausted) and consumes 1 Destination (not A Dash Cross-Country or At Map's Edge) "It's chancy, but what isn't? [A False Trail will prevent Reckoners from finding you for as long as it lasts. You won't ever be able to travel to this city. Your Ally will take an unpredictable while to create the Trail; they won't be unavailable for an unpredictable while; and there's a small chance they'll never return.]"

This will spit out a new action, "Working on a False Trail", letting the Travel verb be used for other purposes while the False Trail is laid. Once begun, there is a 30% chance every 60 seconds that the False Trail will be created. Once the False Trail is created, there is a 30% chance every 60 seconds that the Ally will begin their return, and a 10% chance every time the first check fails that you will receive news of their death (Grief). Once they begin to return, it's 60 more seconds before their card is returned to you, Exhausted.

= Begin a Caper = Requires: Vault. Optional: any principle Aspect. "Get in, get the goods, get out. I don't think it's ever been that simple."

This will spit out a Caper. If the Caper is successful the Vault is consumed.

= Other Locations = Other locations may be visited for various effects.