Talk:Way: The Wood

Having gathered data on 50 runs through The Wood, my data:

Occurence	The Wood	The Well	The Temple Of The Wheel

2	A Buzzing in the Brain	Vitality	Subtle Flaw

1	A Buzzing in the Brain	Vitality	Peculiar Rumor

2	A Buzzing in the Brain	Vitality	A Furtive Truth

1	A Buzzing in the Brain	An Awareness of Appetite	A Furtive Truth

1	A Buzzing in the Brain	An Awareness of Appetite	Subtle Flaw

3	A Buzzing in the Brain	Peculiar Rumor	A Furtive Truth

2	A Buzzing in the Brain	Peculiar Rumor	Subtle Flaw

2	A Buzzing in the Brain	A Furtive Truth	Subtle Flaw

2	A Buzzing in the Brain	A Furtive Truth	Peculiar Rumor

4	Peculiar Rumor	A Furtive Truth	Subtle Flaw

4	Peculiar Rumor	An Awareness of Appetite	A Furtive Truth

2	Peculiar Rumor	An Awareness of Appetite	Subtle Flaw

1	Peculiar Rumor	Subtle Flaw	A Furtive Truth

3	Peculiar Rumor	Vitality	A Furtive Truth

5	Peculiar Rumor	Vitality	Subtle Flaw

7	An Occult Scrap	A Furtive Truth	Peculiar Rumor

2	An Occult Scrap	An Awareness of Appetite	Peculiar Rumor

1	An Occult Scrap	An Awareness of Appetite	Subtle Flaw

3	An Occult Scrap	An Awareness of Appetite	A Furtive Truth

1	An Occult Scrap	Peculiar Rumor	Subtle Flaw

1	An Occult Scrap	Vitality	Subtle Flaw

A few interesting things come out of it: While there's a good bit of randomness, there's some solid chances hidden in there. If you get Occult Scrap as the base option, you've got roughly a 50/50 chance of A Furtive Truth or Appetite from The Well, and a similar 50/50 for Truth/Flaw in the Temple if you start with a Rumor. The Temple seems to give even chances to Rumor/Flaw/Truth When you start with a Scrap or Buzzing, and the Well gives even chances for all options but Rumor, which is excluded from the list when it's the primary option. As a whole it seems like most options are picked randomly from within the set of available options, but the primary option does apply some restrictions, namely Rumors excluding itself from the set of secondary options, and a Scrap > Well having a strong inclination to Truth/Appetite. --MrHrulgin (talk) 15:52, 10 July 2018 (UTC)

Thanks for the data: really interesting ! I think this is more or less the case for every other door: as you said, expect for few (and quite difficult to assert) inclinations, the options seem to be chosen randomly for each location. This is why I think that the wiki should list the possible choices per location. Listing all possible triplets might be not readable and show a lot of repetitions. Xyxy 7 (talk) 21:48, 10 July 2018 (UTC)

I'm working on the White Door now, and will try a set of 50 for each door to see what results I get. I agree that the chances are not easily explained because of the ways that the cards are picked, so I might start an "Advanced Mansus Theory" page or something to talk about the chances in more detail. It won't hurt to just cluster the possibilities by location for clarity. --MrHrulgin (talk) 23:48, 10 July 2018 (UTC)

I've looked at the game code and the way it's programmed is as follows: there is a 'deck' of 3 cards for the Wood, a deck of 4 cards for the Well and a deck of 3 cards for the Temple of the Wheel. Every time you access the Mansus, it picks out a card at random from each of the decks. When a deck runs out, it gets reset back to its starting state. This means that you're less likely to pick out a card that you've already had recently (and it is impossible to get the same card 3 times in a row), but otherwise it's pretty much entirely random. What you found was just statistical noise. There is no correlation between the different Mansus locations. 90.205.255.134 00:32, 11 July 2018 (UTC) 00:32, 11 July 2018 (UTC)