Dread

"Despair, the wolf that devours thought. Am I alive, or am I dead? It no longer matters."

- No More

 is a Ill Health Card signifying your mental condition. It is the opposite of Fascination. Fear's gnawing its teeth on your hopes, unless you do something about it, DESPAIR will consume you.

When Bleak Thoughts action is active. It will periodically seek out and capture existing s; when it accumulates 3 s, a countdown to No More ending started. Unless you can provide Contentment in time, you'll be NO MORE.

can be used to upgrade lore with aspect Requires a Grim Lesson. This won't consume  but may instead breed it.

Obtaining
 can be obtained in several ways:


 * Leaving Restlessness to decay.
 * Leaving certain Winter Influences to decay.
 * Exploring with Fleeting Reminisence.
 * Dreaming with Reason.
 * Reading certain Books.
 * Talking with a Hunter about Winter Lore.
 * Possible choice in the Worm Museum while dreaming on Way: The Peacock's Door
 * Using Decrepitude as work, it will either provide and 1 Dread; or 30% chance of  and no Dread. It takes 90 seconds though, so plan ahead.

Removing
 can be removed in several ways:
 * Using it as an influence in a ritual.
 * The right rite is required: Sunset Rite or Rite of the Map's Edge.
 * Especially useful to summon a Hint, Percussigant or Maid-in-the-Mirror. They're useful in expeditions or getting rid of Hunters.
 * Dreaming 1 Dread with 1 Contentment; or 1 Fascination with 1 Dread.
 * Contentment decays quickly, so it is advisable to dream Dread away while you can.
 * Feeding Contentment to Bleak Thoughts action.
 * Early in the game you can use  as trappings when recruiting believers.

See Contentment for ways to obtain it.

Peur