Society

"To recruit believers, I must build something for them to believe."

- In-game text

Your  is your cult, and it is how you draw innocents into your grasp. It may be founded on any of the nine principles.

Choosing Founding Principles
"Tradition and compulsion - old, new, or both together."

When you Talk to your first Acquaintance, you trigger this event, prompting the creation of your society.

Keep in mind that once you choose your founding principle, it cannot be changed. To do so, first determine which of the nine Lore will be your Doctrine, then add Reason, Passion, or Health, as appropriate. This will result in the forming your society, sometimes referred to as your "cult" card, from the table below: