Night

is an Opportunity in The Exile legacy.

Acquisition
Reconnoitre in some Places of Residence

and
These Aspects make Night useful in some Operations and Capers. Because of its short lifespan, this is only likely to be useful opportunistically: to free up another card that would have been used, or to satisfy an unexpected Challenge or Complication which would otherwise have been failed. Though even if the Aspects aren't useful, it can be added to freeze the decay timer if the Opportunity may be needed later.

Assists Deception
Night can be consumed with another source of Assists Deception (such as a Space or Connection) to Relinquish a Trace and gain Obscurity.

Employ
Walk the Streets at Night provides Dread, unless a Temptation is used. Meditating on Temptation: Escape provides Tranquillity. Dwelling on Temptation: Defiance produces Rage. Any of these employments will consume the Opportunity.