The High Passes

"Bleak and grey-green slopes lift the eye to distant snow-edged sky-straining peaks... it'll be the devil of a job to find anything in there. Forge will sustain us, Winter will shield us."

- In-game description

 is an Obstacle appearing during Expeditions. Its Aspect is Peril.

Defeating
"Savage peaks scar the sky. Winter aspect may preserve us from chill, and Forge aspect may give us a path. If we have neither, our expedition will fail."

- The High Passes (when confronting the obstacle)

As told by the description, Followers with or  aspects can overcome this Obstacle with a probability depending on the aspect magnitude.

We call upon The Madrugad,...
 * 1 < < 5: ... which goes before the Sun. The hours before dawn are sacred to the Hour called Madrugad, who knows Winter. If we rise then and invoke her, perhaps she will keep us safe. 30% chance of success.
 * 5 <= < 10: ...who quells and quiets. The Madrugad is strong in Winter. Probably she will keep us from avalanches. 70% chance of success.
 * 10 <= : ...who cannot be unbalanced. The Hour called the Madrugad is at home in the cold. She will keep us from falling. 90% chance of success.


 * 1 < < 5: The Wanderer's Road. Forge-aspected followers are competent and practical, but the mountains are miles of fanged and freezing rock. Our road is hard. We might be lucky. 30% chance of success.
 * 5 <= < 10: The Explorer's Road. We are practical souls, strong in Forge. We'll probably be fine. 70% chance of success.
 * 10 <= : The Mountaineer's Road. Our Forge skills represent plenty of expertise. We'll make it through. 90% chance of success.

Success
"Frost-scarred and shivering, we've made it through the mountains."

- Through the High Passes (after success)

Crossing the High Passes will remove the Obstacle and continue the expedition.

Failure
"Rock-slides and avalanches drive us back. We'll try another route, if we survive."

- Furious Echoes (after failure)

Failing to cross the High Passes will result in a 70% chance of injuring a Follower.