Prisoner



"Someone has fallen into your clutches. They won't survive forever."

- A Hapless Prisoner "This one rails weakly against their fate."

- A Follower Betrayed

Prisoners are Mortals that have been captured by your cult, to be disposed of at your desire. All prisoners have three points each in the Aspects of Lantern, Heart, and Grail, and 5 points in their main aspect if they were a follower. If their main aspect is Lantern, Heart, or Grail, the 3 points they would usually have are replaced, not added to. Auclair (Winter) doesn't have any Lantern aspect.

Prisoners are temporary, decaying into a Corpse after 600s.

Ways to get prisoners
A named Follower, Pawn, or hireling can be be imprisoned in your cult's Headquarters using the Talk verb. Due to the fact that named Followers and Pawns are unique and cannot be replaced once lost, using them is not recommended if you can acquire hirelings, as there is no limit to the number that can be hired, or you have other sources of prisoners are available. Mortals that have an untreated Wound (note that this does not apply to Scars) lose the Follower Aspect, and therefore cannot be slotted into the Talk verb to create a prisoner until after they have been healed.

Hunters that have been driven insane by your followers turn into your prisoners.

Grail followers, when sent on a Cult Business, will attempt to acquire a prisoner, alongside other things. They will generate a Notoriety if they fail, and may receive a Wound.

Edge followers and hirelings, when sent on a Cult Business, will attempt to abduct a prisoner. They will generate a Notoriety if they fail, and may receive a Wound.

Some failure states can drive your followers insane.

Way to use prisoners
Certain Ascension cards may require prisoners to ascend. During the Season of Ambitions, it draws a prisoner card, if available.
 * Succeeding will consume the prisoner and upgrade the Ascension card up a tier.
 * Failing to provide a prisoner will downgrade the Ascension card, and consume Erudition, Glimmering cards, or exhaust Reason and Passion cards, depending on your Desire.

Going through the Spider Door requires the sacrifice of a prisoner.

Prisoners can be used in Rites like any other mortal under your control, especially ones where the mortal is sacrificed.