Reckoner Operative

A is a type of reckoner Action. It may appear when Reckoner Informants call for reinforcements.

Action
1 action in 4 will be passive.

Aggressive
The operative attempts Theft or Sabotage. This can be defended with some types of Connection. Any defense will produce a Pursuer's Wound and consume the Connection. Without a defense, the operative will consume a random Asset.

Obscurity
The reckoner cannot initiate Theft or Sabotage while Obscurity is on the table; an Obscurity will be consumed instead.

Passive
If there are 3 or more Traces on the board, the operative will call reinforcements, being replaced with an Underboss. Otherwise, they'll spit a Trace. These actions are not prevented by Obscurity.

Health
Two Pursuer's Wounds will kill the reckoner, ending the Action and supplying A Reckoner Corpse. These Wounds do not carry over from one reckoner to the next (by departure or reinforcements).