Children of Silence

"An occult society dedicated to the silence that comes and the cold that ends."

- Card text

 is the -aligned cult, dedicated to the principles of silence and endings. Its founders can promote the followers of the aspect to its tenth rank (Those who are Silent).

Strategy
is a flavorful, efficient cult that shares many strengths with the. It's biggest strengths lie in the elimination of Hunters, giving it a certain advantage in the Sensation and Enlightenment victories. -lore is not very common but neither is it very uncommon, and the magnitude-eight tool can be found inside the Forgotten Mithraeum, a vault In the Capital. This makes it simple to promote your winter cultists fairly early, with a little luck.

Murder a Stranger
The cult business is Murder a Stranger, which, if successful, rewards you with 1 Funds, A Human Corpse, and two random other treasures, the full list of which is contained below:

With one of your -cultists exalted to one who is silent, the success rate for Murdering is 90%. It's a good way of raising emergency funds, but the Notoriety acquisition builds up much too quickly to be relied upon as income.

Other Strengths
followers are good at destroying Hunters. While they have a lower success rate than -cultists, they will not die on a failure. Given that there are only two named (nameless, rather) they who are silent, this means that you can take risks with them you otherwise couldn't.

has a limited use on expeditions. It can be used to defeat The Worms in the World, destroy The Fretful Dead, or cross The High Passes. Generally speaking, or  will serve you better.

's major summon is the Maid-in-the-Mirror, a 10 /10 summon which will serve you very well in expeditions or in getting rid of annoyances and Hunters.

Victory
The  are best suited for the victory. Its cult business provides a corpse, which you can devour to keep your marks up.