Passion

"'Dull minds are never either intuitive or mathematical.' - Blaise Pascal"

Passion is an Ability Card. It is required in certain processes for a successful outcome, after which it may be consumed or returned as "Passion (Dimmed)", which is unusable but will be restored to Passion after 60 seconds.

Passion and Reason can be transformed to each other via a ritual.

Uses

 * Work:
 * Paint with 1 Passion and 1 optional Restlessness. There's 30% chance of success the work will produce between 1-2 and 1-2 Contentment and/or Glimmering. The Restlessness is consumed. Failures give you no Funds, 1 Contentment or Glimmering.
 * Advanced painting with Skill: a Vivid Imagination or higher. More Passions give better results.
 * Talk: Talking about Lore may magnet a Passion card to recruit potential followers.
 * Study:
 * Take 60 seconds, yield 1 Glimmering.
 * Possible solution when studying to upgrade lore. This may permanently damage the card.
 * Dream:
 * 1 Passion with any, or  lore yield Way: The Wood and A Buzzing in the Brain.
 * Dreaming on Way: The Wood requires 1 Passion to enter.

Increase Passion

 * Study two Glimmering. Only the first time when you don't have Skill: a Vivid Imagination or higher.
 * Study Skill: a Vivid Imagination or higher with Glimmering: a Lesson Learnt. This is repeatable three times, requiring two Lessons Learnt, then three, then four. The last study require an appropriate lore.
 * If the Priest Legacy is chosen, Dreaming of your Desire and slotting in the unique Job will turn your Desire into Passion. (only recommended if you've already reached the White Door, or don't intend to delve deep into the Mansus.)

Loss of Passion

 * Dormant Fifth Eye Curse action permanently turns Passion to Fascination if failed to resist.
 * Spirits with Lamp of Loss aspect can permanently turn your Passion to Decrepitude in exchange for giving you a -lore An Ecdysiast's Parable. Decrepitude can be turned back to Health but not to Passion.

passion