Module:Obstacles/data

-- This data had been generated using the following script: https://github.com/NorthFury/cultist-simulator-data/blob/master/src/obstacles.js

return { ["peril_treacherousground"] = { label = "Treacherous Ground", description = "Pits and quags and sudden tumbles. The earth here cannot be trusted. We will need strong hands or clear sight - Forge, or Lantern.", aspect = "peril", requirements = { "forge", "lantern" } },  ["peril_forest"] = { label = "Peril-Prowled Forest", description = "Long ago, the primal trees marched from sea to sea. Some traces of their reign still survive - like this dense and choking territory of root and thorn. The practicalities of Forge, or the mysteries of Moth, may see us through.", aspect = "peril", requirements = { "forge", "moth" } },  ["peril_mountains"] = { label = "The High Passes", description = "Bleak and grey-green slopes lift the eye to distant snow-edged sky-straining peaks... it'll be the devil of a job to find anything in there. Forge will sustain us, Winter will shield us.", aspect = "peril", requirements = { "forge", "winter" } },  ["peril_desert"] = { label = "Desolation", description = "An immense and tawny furnace barely contained by its horizons. At night, a chilly wilderness of stars. We must go carefully, with Forge to shape our way or Grail to secure us against thirst.", aspect = "peril", requirements = { "forge", "grail" } },  ["peril_sea"] = { label = "A Western Sea", description = "Most of these islands are well-known to the Histories, but our destination lies in wild uncharted reaches. We'll need Heart or Forge to survive.", aspect = "peril", requirements = { "forge", "heart" } },  ["seal_hiddendoor"] = { label = "A Hidden Door", description = "Hidden Doors can be found with Lantern or Knock.", aspect = "seal", requirements = { "knock", "lantern" } },  ["seal_wardeddoor"] = { label = "A Warded Door", description = "An engineer, or an adept, has ensured this door will not open easily. Forge or Knock will defeat it.", aspect = "seal", requirements = { "forge", "knock" } },  ["guardian_serpent"] = { label = "Younger Sister", description = "The Mother of Ants was born among serpents. She has so very many younger sisters. It can be defeated in battle; or it will respond to the Mother's power.", aspect = "guardian", requirements = { "edge", "knock" } },  ["guardian_watchers"] = { label = "Watchers", description = "Mortals. Perhaps even ordinary mortals. But quite a number of them. They can be fought, seduced, or deceived.", aspect = "guardian", requirements = { "edge", "grail", "moth" } },  ["guardian_monks"] = { label = "Monks", description = "Contemplatives blessed or condemned to service here. They're bound by their curious vows. We can murder them, or deceive them, but they will not be seduced.", aspect = "guardian", requirements = { "edge", "moth" } },  ["guardian_dead"] = { label = "The Fretful Dead", description = "Not all the Dead rest easy. These ones dislike our intrusion. We can prevail against them with Edge; or they may obey one who comes in the name of Winter.", aspect = "guardian", requirements = { "edge", "winter" } },  ["guardian_soucouyants"] = { label = "Soucouyants", description = "One might mistake them for old women, until they discard their skins. The place is aswarm with them. They are strong as strangling roots, and at least half-Long, but they can be deceived, and they are very wary of light.", aspect = "guardian", requirements = { "lantern", "moth" } },  ["guardian_long"] = { label = "The Long", description = "It is very hard to kill anyone who's passed the Tricuspid Door. And here are quite a lot of anyones. But perhaps we can deceive one, or prey upon someone's appetites.", aspect = "guardian", requirements = { "grail", "moth" } },  ["curse_dread"] = { label = "Dry Soul Curse", description = "We need Heart or Lantern to suppress this curse. Otherwise, it will not keep us from our goal, but it may trouble us later.", aspect = "curse", requirements = { "heart", "lantern" } },  ["curse_visions"] = { label = "The Fifth Eye Curse", description = "We need Heart or Winter to suppress this curse. Otherwise, it will not keep us from our goal, but it may trouble us later.", aspect = "curse", requirements = { "heart", "winter" } },  ["curse_affliction"] = { label = "The Creeping Breath Curse", description = "We need Heart or Grail to suppress this curse. Otherwise, it will not keep us from our goal, but it may trouble us later.", aspect = "curse", requirements = { "grail", "heart" } },  ["curse_nowhere"] = { label = "The Worms in the World", description = "We need Lantern or Moth to suppress this curse. Otherwise, it will not keep us from our goal, but it may trouble us later.", aspect = "curse", requirements = { "lantern", "moth" } } }