Rivals

Rivals were added with the release of the Dancer DLC. Followers become more dynamic, including growing annoyed at your ventures. If a follower gains 3 Resentment they will leave and become rivals. Rivals will interfere with your expeditions and launch their own expeditions. If left alone long enough they can ascend and become a Long in your place.

Rivals have the following Aspects:
 * Mortal
 * Suspicious
 * Maverick
 * A Rival's Ascension 2-7
 * Disciple or Exalted or nothing.

Getting a Rival:
 * Followers with Resentment 3 will leave and become Rivals in the Season of Ambitions.
 * Hunters may become Rivals during attempts to drive them insane.
 * Capturing a Rival with Inspector's Position will yield a new Rival.

A Rival's Ascension
"Opportunities to ascend to the House of the Sun are rare. If another achieves it, I may miss my chance."

If this reaches seven, your Rival has a chance to win the game instead of you at the next Season of Ambitions.

A Rival's Ascension is an Aspect on Rivals, signifying their progress toward ascension.

Rivals are called differently depending on their progress:
 * 2 - a troublemaker
 * 3 - a rival or a renegade
 * 4 or more - a Long in the making

Rivals will act, if chosen during each Season of Ambitions.
 * Raid a Vault you leave open
 * The Rival's power will rise if left alone, and the Vault will be removed from the board.
 * You can create a Snare to trap Rivals by talking to your followers about them. This has a chance to fail their expedition, give them a Scar, and increase their Resentment toward you. Three Scars of the same kind can kill them.
 * Attempt to kill a Hunter
 * Produce Notoriety, and may kill a Hunter. Will do nothing if no Hunter is present.
 * Sneakily do something behind the scene
 * Usually fail, but sometimes increase their power. Rarely, their Resentment will decrease.

Talking to a Rival before the Season of Ambitions will have them temporarily leave the board, thus preventing them from acting.

Talk
Talking to Rivals about Lore may yield useful Influences.

Talk with your fists. Well, technically it's not talking. Failure increases their Resentment and gives them a Wary aspect, making it impossible to talk to them again. "This one has grown cautious. They will not meet with me in person again."

Recruit
Rivals can be recruited by talking to your Cult, and they will retain their Exalted status even if they normally wouldn't be able to be Exalted by your cult. This requires 21-degree of the correct Principle, and 1 Tool to be given as gift. Resentment, however, will prevent them from joining your cause.

As recruiting a rival requires level 8 or 12 tools, the cult has a slight advantage, due to their tools being non-unique.