Notoriety

"They remember what I've done."

Notoriety may allow Hunters to build a case against you.

, if taken by a Hunter, has a high chance of creating Tentative Evidence, or upgrading existing Tentative Evidence to Damning Evidence against you.

 is not prioritized over Mystique when a Hunter is searching for clues.

Uses

 * Painting. When used in painting, Notoriety cannot decay, but you can buy some time, perhaps, to get rid of with a follower or wait for the Hunter to give up.

Actions that may produce Notoriety

 * Rarely obtained from The Ecdysis Club.
 * Decayed from a Human Corpse.
 * Completing an expedition on a Vault.
 * Sending a follower on Cult Business.
 * Sending a follower to kill a Hunter.
 * Turning a follower into a Prisoner.
 * Failing to get rid of Evidence.
 * Trying to get rid of Mr. Alden.
 * A Rival tried to kill a Hunter.
 * Painting with certain inspiration and/or pigments.

Dealing with Notoriety

 * Wait for it to expire.
 * Talk to a follower about Society. After 60 seconds, they will use Magnet on a Reputation card. It takes 30 seconds for the follower to try and destroy the card, higher  aspect increase the chance of success. Failures return the card as is, your follower unharmed and 1 Peculiar Rumour.
 * Change Headquarters. As Headquarters have useful aspects for upgrading Lore, cannot be reused once abandoned, and only exist in limited number, it is inadvisable to rely on it.
 * Use a Headquarter with Secret aspect. You need to actually use it (e.g. by studying lore).