Order of the Bloody Cup

"An occult society dedicated to the mysteries of birth, blood and appetite."

Order of the Bloody Cup is the Grail-aligned cult, dedicated to lust, hunger, feasting, blood, and birth. Its founders can promote the followers of the Grail aspect to its tenth rank (Cyprian).

Strategy
Grail's followers are not particularly good at Exploration, being only capable of defeating Watchers as well as a number of perils exclusive to higher tier maps; there being only two means you might not want to risk them in any way in the first place. Their cult business is niche: a Cyprian will always return with a Prisoner, 1 Funds, and a Notoriety card.

Prisoners have two main uses: sacrificing them to the Spider door, or feeding your Enlightenment or Sensation Desire - not coincidentally, the Sensation desire requires the Grail aspect as well. If you choose to pursue this type of victory, it is recommended to have a Prisoner in your cupboard at all times. Aside from that, Grail players can simply farm the Spider door, enjoying various powerful influences for their summons, higher tier Secret Histories, pulling a 10th-order Heart influence in order to defeat a Curse, or even a Favour from Authority - a process that will only occupy the Talk verb and gain them funds, as opposed to the normal prisoner acquisition process, which involves Exploring for a hireling, hiring him, and then imprisoning them in the Headquarters.

The rapid resulting Notoriety acquisition is an issue, however, and it's recommended to pick up an Artist's career to hide Notoriety cards from the Hunter in the hunting season, as well as have at least one Heart follower of the fifth order and let them dispose of your accumulated notoriety (do note, however, that they'll fail 30% of the time (albeit with no negative consequences) and are prone to picking up Mystique, if you have it on the board, so use them as a preventative measure and not a last order one). If you have issues with Damning evidence looming over your head, take refuge in audacity and use the Spider Door as an easy source of Favour from Authority.

Your minor summon is Raw Prophet (2 Moth + 2 Knock + 6 Grail for 8 Grail/Moth), who can be used to chew up Tentative evidence if it pops up. Major summon is Ezeem (5 Knock + 10 Grail + 2 Forge for 12 Edge/Grail), who can get rid of troublesome Hunters reliably and deals with a number of Guardian perils (about half the maps available in the game), and can also teach you Phrygian.