Complication

Complications in Cultist Simulator are encountered during Capers. They are analogous to Obstacles in Expeditions but Complications' thresholds are different and they accept any type of card. A Complication will ask for up to 12 of one of the eight main Principles.

Overcoming Complications
A Complication can be overcome by supplying a matching principle of sufficient intensity. If a Complication is not overcome, there is a 30% chance of bypassing it anyway; otherwise the Caper ends and the cards in it are returned (including the Vault).

Aspect: Needs Knock
"There is a complication, but this much Knock would resolve it."

An equal or greater amount of added to the Action will overcome the Challenge or Complication. Overcoming a Challenge with adds Effectiveness, superseding any Subtlety that would otherwise be created from the same Challenge.

Aspect: Needs Lantern
"There is a complication, but this much Lantern would resolve it."

An equal or greater amount of added to the Action will overcome the Challenge or Complication. Overcoming a Challenge with adds Effectiveness, superseding any Subtlety that would otherwise be created from the same Challenge.

Aspect: Needs Forge
"There is a complication, but this much Forge would resolve it."

An equal or greater amount of added to the Action will overcome the Challenge or Complication. Overcoming a Challenge with adds Effectiveness, superseding any Subtlety that would otherwise be created from the same Challenge.

Aspect: Needs Edge
"There is a complication, but this much Edge would resolve it."

An equal or greater amount of added to the Action will overcome the Challenge or Complication. Overcoming a Challenge with adds Effectiveness, superseding any Subtlety that would otherwise be created from the same Challenge.

Aspect: Needs Winter
"There is a complication, but this much Winter would resolve it."

An equal or greater amount of added to the Action will overcome the Challenge or Complication. Overcoming a Challenge with adds Subtlety, unless enough of another Aspect is provided to create Effectiveness instead.

Aspect: Needs Heart
"There is a complication, but this much Heart would resolve it."

An equal or greater amount of added to the Action will overcome the Challenge or Complication. Overcoming a Challenge with adds Subtlety, unless enough of another Aspect is provided to create Effectiveness instead.

Aspect: Needs Grail
"There is a complication, but this much Grail would resolve it."

An equal or greater amount of added to the Action will overcome the Challenge or Complication. Overcoming a Challenge with adds Subtlety, unless enough of another Aspect is provided to create Effectiveness instead.

Aspect: Needs Moth
"There is a complication, but this much Moth would resolve it."

An equal or greater amount of added to the Action will overcome the Challenge or Complication. Overcoming a Challenge with adds Subtlety, unless enough of another Aspect is provided to create Effectiveness instead.