The Long



"It is very hard to kill anyone who's passed the Tricuspid Door. And here are quite a lot of anyones. But perhaps we can deceive one, or prey upon someone's appetites."

- In-game text

 is an Obstacle appearing during Expeditions. Its Aspect is Guardian.

Defeating
"Port Noon was founded on the site of a notorious Spring: drink from it, and the world will forget you. Some among the Long have retired there from the affairs of the greater world. They don't treat trespassers kindly, and it would be foolish to assault them. But they may be susceptible to the amusements of Moth, or the seductions of Grail."

- (when confronting the obstacle)

As hinted by the description, Followers with or  aspects can overcome this Obstacle with a probability depending on the aspect magnitude.

"The immortal denizens of Noon are deceived, or amused, or caught up in the knots of a greater scheme yet. They won't interfere, this time."

- The Long Deception (after success.)


 * 1 < < 5:  'It's, ah, er, a funny story, actually...' The eyes of this Long are steady and distant as the line of the horizon. Their whole body is lizard-still. Are they even listening? 30% chance of success.
 * 5 <= < 10:  'Very well: a wager.' Is this one toying with us? It's hard to be sure. But even if this is a game, they may permit us to leave. All will probably be well. 70% chance of success.
 * 10 <= :  'News! News from the Old Country! From all the Old Countries!' The Long are desperate for novelty. We'll take advantage of that, and if all goes well we'll be gone before they know it. 90% chance of success.

"Did this Long really fall prey to the Grail's seductions? Or did they know exactly what they were doing? In any case, we have won both space and time enough -"

- A Long and Golden Afternoon (after success.)

'We...
 * 1 < < 5: ... hope we may amuse you?' The Long have the appetites of any mortal, but they are jaded by a thousand experiences. Perhaps we might yet entertain one enough, if we're lucky. 30% chance of success.
 * 5 <= < 10: ... are here for your diversion.' This Long one welcomes our enticements, but they're still suspicious. We'll probably succeed. 70% chance of success.
 * 10 <= : ... are here for your pleasure.' Even the Long know desire; perhaps especially the Long. This one will almost certainly yield willingly to our attentions. 90% chance of success.

Failure
"An immortal is angry. They may choose to strike someone down, or they may withhold their anger. It's very difficult to tell, with immortals -"

- The Long Agony (after failure)

Failing to trick the Long will result in a 70% chance of a Follower becoming injured.