Rituals

Rituals are initiated by using a rite card on the work verb.

Each rite requires different types of cards to initiate the ritual, and each rite usually consumes at least one component of the ritual. The card types used with each rite vary but can include lore, influence, tools, ingredients and followers.

The ritual you initiate is usually a result of the aspects of the cards used as components of a rite. For instance, if you want to initiate the ritual "Summon a creature of smoky deception", the total of aspects between all cards used in the rite must add up to at least 2, 2 , and 6 , regardless of which rite is used.

Completed rituals can have various results depending on the specific ritual initiated including healing wounds, summoning minions, converting passion to reason, converting reason to passion, killing mortals, and ascending.

Summoning Rituals
All Summoning Rituals require, and adding to a Rite disqualifies it from being anything but a summoning. Should the summoning fail, Reason can be used to safely dismiss the Spirit, Passion can be used to attempt to reassert control but may fail. On failure the Spirits will assault you (potentially damaging Health or Reason) or a random Follower.

Call on the Cartographer of Scars to raise a corpse to half-life
 "A shattering force will infuse its flesh, so that it joins the Shattered Risen. I must begin the process. I will ready my hammer."

Aspects: 4, 4

Requirements: A Human Corpse, (4),  (2)

This ritual calls a force, the corpse to serve as a vessel, and create a Shattered Risen. The corpse will be consumed regardless of the Rite used. It will only survive 60 seconds. 

Call on the Ring-Yew to raise a corpse to half-life


"First I must plant the seeds: under the eyelids, under the tongue, in all the secret openings of the body. It will awaken as a Burgeoning Risen."

Aspects: 4, 4

Requirements: A Human Corpse + (4) +   (2)

This ritual invokes The Wood to bring the corpse into a half-life, creating a Burgeoning Risen. The corpse will be consumed regardless of the Rite used. It will only survive 60 seconds. 

Call on the Ring-Yew to renew a corpse's half-life


"The new life within the corpse struggles to be free. I will contain it a little longer."

Aspects: 4, 4

Requirements: Burgeoning Risen + (4) +   (2)

This ritual invokes The Wood to delay the third half-death of the risen.



Summon one of the Name-emanations of the Forge of Days


"King Crucible will come only when the room glows with the aspect called Forge. He also requires a Lantern, for the light of the Glory that he claims to know."

Aspects: 12, 12 , Deep Mandaic Speaker

Requirements: (5) +  (2) +  (10)

This Ritual summons King Crucible, a Name of The Forge of Days. He is the Tutor in Deep Mandaic. 

Summon one of the Name-emanations of the Red Grail


"Ezeem may enter only where the Grail's power is strong; and it will choose to enter only when invoked with the Forge, with which it has flirted so often."

Aspects: 12, 12 , Phrygian Speaker

Requirements: (5) +  (10) +  (2)

This ritual summons Ezeem, a Name of The Red Grail. It is the Phrygian Tutor. 

Summon the mysterious Name known as the Baldomerian


"A mighty force of Lantern to draw the Baldomerian's attention, and a teasing taste of secrets to bring her closer."

Aspects: 12, 12 Secret Histories, Fucine Speaker

Requirements: (5) + Secret Histories (2) +  (10)

This ritual summons Teresa, the Baldomerian, a Name of the Door-in-the-Eye. Teresa doesn't struggle; she's always up for a chat. She is also the Fucine Tutor. 

Summon a creature of smoky deception


"Forge for the smoky spirit's summoning, Winter for its binding. It must know who will rule it."

Aspects: 8, 8

Requirements: (2) +  (2) +  (6)

This ritual calls a Caligine, a spirit related to The Forge of Days. 

Summon one of the more bewildering creatures of the Red Grail


"Grail for the Raw Prophet's source, and a little Moth, for its chaos-addiction."

Aspects: 8, 8

Requirements: (2) +  (6) +  (2)

This ritual calls a Raw Prophet, a thing related to The Red Grail.



Summon a sharp-edged Lantern-thing


"A Hint was once a living mortal, and then a dead one, and now it's something else. Their summoning requires Lantern, for the light which drew them to the Mansus, and Edge, for the striving they've endured in mirrors."

Aspects: 8, 8

Requirements: (2) +  (2) +  (6)

This ritual calls a Hint, a thing that is not mortal but not Long.

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Summon a creature of the Thunderskin


"The Percussigant, merciless and merry! Heart will bring it, Edge will constrain it."

Aspects: 8, 8

Requirements: (2) +  (2) +  (6)

This ritual calls a Percussigant, a ceaseless creature related to The Thunderskin.

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Summon a servant of the Sun-in-Rags


"A deep Winter's cold to name and draw the Maid-in-the-Mirror. Edge, to match her keen cruelty."

Aspects: 10, 10

Requirements: (2) +  (8) +  (2)

This ritual calls a Maid-in-the-Mirror, a Servant of The Sun-in-Rags.

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Summon one of the Voiceless Dead


"These are the Dead who do not descend or ascend, but who remain in the Mansus and dream of Winter. The power of Winter, along with a little of the Heart's warmth, will draw them here."

Aspects: 6, 6

Requirements: (2) +  (4) +  (2)

This ritual calls a Voiceless Dead, the fate of those who neither descend or become a Long.

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Other Rituals
According to the game files, Grand Rituals have a 10% failure rate, while Major and Minor have 30% and 70% respectively.

Reason's Glory


"As above, so below: Reason and Passion contend in the human soul, as the Glory lights the darkness of the Wood. This mystic discipline will transform Passion to Reason."

This Ritual transforms Passion to Reason if successful. On failure you gain Fascination instead.

Requirements for Grand: (0), Desire (0),  (15)  (1)

Requirements for Major: (0), Desire (0),  (10)  (1)

Requirements for Minor: (0), Desire (0),  (5)  (1) </li>

Passion's Gyre


"As below, so above: Passion and Reason contend in the human soul, as the Wood engulfs the Glory's light. This ecstatic practice will transform Reason to Passion... but it may get out of hand."

The inverse of Reason's Glory, transforms Reason into Passion if successful. But on failure it only generates Dread.

Requirements for Grand: (0), Desire (0),  (15)  (1)

Requirements for Major: (0), Desire (0),  (10)  (1)

Requirements for Minor: (0), Desire (0),  (5)  (1) </li>

Forge's Redemption


"The Forge of Days destroys and renews. I will invoke it with the Grail to renew my failing flesh with forbidden magics."

This Rite, if successful, will turn Decrepitude back into Health while generating Notoriety and Fascination. If it fails, Decrepitude remains and the attempt generates Dread and Mystique.

Requirements for Grand: (0), Desire (0),  (15)  (1)

Requirements for Major: (0), Desire (0),  (10)  (1)

Requirements for Minor: (0), Desire (0),  (5)  (1) </li>

The End is Beautiful


"The Sun-in-Rags brings beautiful endings. This sudden and perilous magic will end someone or something, but it's impossible to know what. It will also kill any mortal or spirit that assists with the ritual."

This Ritual is indiscriminate, it targets a Follower, Hunter, Patron or Spirit at random and kills them. It also generates Dread, Fascination and Notoriety but will leave no corpses. However, if it fails it will generate Dread and Mystique, but only the assistant will die.

Requirements for Grand: (0), Desire (0),  (15)  (1)

Requirements for Major: (0), Desire (0),  (10)  (1)

Requirements for Minor: (0), Desire (0),  (5)  (1) </li>